如何用JavaFX创建空心圆柱和截锥? [英] How to create hollow cylinder and truncated cone with JavaFX?
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问题描述
我正在学习JavaFX 3D。到目前为止,我还没有找到如何创建以下对象的方法:
I'm learning JavaFX 3D. So far I have not found a way how I can create the following objects:
- 空心圆柱
- 截断圆锥
有人可以给我一个简短的代码示例吗?
Can someone please give me a short code example?
任何帮助将不胜感激。 : - )
Any help will be appreciated. :-)
推荐答案
我知道这是一个老问题,但我一直在努力解决类似的问题所以这里是我的解决方案截锥:
I know it's an old question but I've been trying to solve similar problem so here is my solution for truncated cone:
public class Cone extends Group{
int rounds = 360;
int r1 = 100;
int r2 = 50;
int h = 100;
public Cone() {
Group cone = new Group();
PhongMaterial material = new PhongMaterial(Color.BLUE);
float[] points = new float[rounds *12];
float[] textCoords = {
0.5f, 0,
0, 1,
1, 1
};
int[] faces = new int[rounds *12];
for(int i= 0; i<rounds; i++){
int index = i*12;
//0
points[index] = (float)Math.cos(Math.toRadians(i))*r2;
points[index+1] = (float)Math.sin(Math.toRadians(i))*r2;
points[index+2] = h/2;
//1
points[index+3] = (float)Math.cos(Math.toRadians(i))*r1;
points[index+4] = (float)Math.sin(Math.toRadians(i))*r1;
points[index+5] = -h/2;
//2
points[index+6] = (float)Math.cos(Math.toRadians(i+1))*r1;
points[index+7] = (float)Math.sin(Math.toRadians(i+1))*r1;
points[index+8] = -h/2;
//3
points[index+9] = (float)Math.cos(Math.toRadians(i+1))*r2;
points[index+10] = (float)Math.sin(Math.toRadians(i+1))*r2;
points[index+11] = h/2;
}
for(int i = 0; i<rounds ; i++){
int index = i*12;
faces[index]=i*4;
faces[index+1]=0;
faces[index+2]=i*4+1;
faces[index+3]=1;
faces[index+4]=i*4+2;
faces[index+5]=2;
faces[index+6]=i*4;
faces[index+7]=0;
faces[index+8]=i*4+2;
faces[index+9]=1;
faces[index+10]=i*4+3;
faces[index+11]=2;
}
TriangleMesh mesh = new TriangleMesh();
mesh.getPoints().addAll(points);
mesh.getTexCoords().addAll(textCoords);
mesh.getFaces().addAll(faces);
Cylinder circle1 = new Cylinder(r1, 0.1);
circle1.setMaterial(material);
circle1.setTranslateZ( -h / 2);
circle1.setRotationAxis(Rotate.X_AXIS);
circle1.setRotate(90);
Cylinder circle2 = new Cylinder(r2, 0.1);
circle2.setMaterial(material);
circle2.setTranslateZ( h / 2);
circle2.setRotationAxis(Rotate.X_AXIS);
circle2.setRotate(90);
MeshView meshView = new MeshView();
meshView.setMesh(mesh);
meshView.setMaterial(material);
//meshView.setDrawMode(DrawMode.LINE);
cone.getChildren().addAll(meshView);
Rotate r1 = new Rotate(90, Rotate.X_AXIS);
cone.getTransforms().add(r1);
getChildren().addAll(cone);
}
希望这有助于将来的某个人!
Hope this helps someone in the future!
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