如何创建一个Android材料设计UI部件? [英] How do I create an Android material design UI widget?

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问题描述

我看过新的Andr​​oid材料设计指南,但我无法找到有关如何创建这个UI部件(元)任何东西。如Gmail应用程序,S转换器等已更新他们的应用程序以支持新的材料设计。

I did read new android material design guide but i am not able to find anything about how to create this UI widget(element). Apps like Gmail, S converter etc has updated their apps to support new material design.

我已经加入了它的屏幕截图。 这里是链接到它。的,因为低点我不能忍受的图像。抱歉它

I have added screenshot of it. Here is the link to it. because of low points i can't put the picture. sorry about it

在任何建议,我怎能让??

Any suggestions on how shall i make it??

推荐答案

您说的是浮动操作按钮。底线是:有没有本地的FAB小工具(至少目前如此),这是一个必须实现的自定义布局

You are talking about the Floating Action Button. Bottom line is: there is no native "FAB" widget (at least for now), it is a custom layout that must be implemented.

如果你真的想充分实现材料设计的应用程序,我建议你看看谷歌的2014年I / O应用。他们有一个FAB布局示例<一href="https://github.com/google/iosched/blob/36d88985ff6813fa9035530cd426393720a6f7b4/android/src/l$p$pview/java/com/google/samples/apps/iosched/ui/widget/AddToScheduleFABFrameLayout.java"相对=nofollow>这里。

If you really want to fully implement a Material Design app, I recommend you take a look at Google's 2014 I/O app. They have an example of a FAB layout here.

下面也将code来创建一个。正是从这个要点,我从的这个帖子

Here's also the code to create one. It is from this gist that I got from this post.

public class FloatingActionButton extends View {

    Context context;
    Paint mButtonPaint;
    Paint mDrawablePaint;
    Bitmap mBitmap;
    boolean mHidden = false;

    public FloatingActionButton(Context context) {
        super(context);
        this.context = context;
        init(Color.WHITE);
    }

    public void init(int color) {
        setWillNotDraw(false);
        setLayerType(View.LAYER_TYPE_SOFTWARE, null);

        mButtonPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mButtonPaint.setColor(color);
        mButtonPaint.setStyle(Paint.Style.FILL);
        mButtonPaint.setShadowLayer(10.0f, 0.0f, 3.5f, Color.argb(100, 0, 0, 0));
        mDrawablePaint = new Paint(Paint.ANTI_ALIAS_FLAG);

        invalidate();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        setClickable(true);
        canvas.drawCircle(getWidth() / 2, getHeight() / 2, (float) (getWidth() / 2.6), mButtonPaint);
        canvas.drawBitmap(mBitmap, (getWidth() - mBitmap.getWidth()) / 2,
                (getHeight() - mBitmap.getHeight()) / 2, mDrawablePaint);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        if (event.getAction() == MotionEvent.ACTION_UP) {
            setAlpha(1.0f);
        } else if (event.getAction() == MotionEvent.ACTION_DOWN) {
            setAlpha(0.6f);
        }
        return super.onTouchEvent(event);
    }

    public void setColor(int color) {
        init(color);
    }

    public void setDrawable(Drawable drawable) {
        mBitmap = ((BitmapDrawable) drawable).getBitmap();
        invalidate();
    }

    public void hide() {
        if (!mHidden) {
            ObjectAnimator scaleX = ObjectAnimator.ofFloat(this, "scaleX", 1, 0);
            ObjectAnimator scaleY = ObjectAnimator.ofFloat(this, "scaleY", 1, 0);
            AnimatorSet animSetXY = new AnimatorSet();
            animSetXY.playTogether(scaleX, scaleY);
            animSetXY.setInterpolator(new AccelerateInterpolator());
            animSetXY.setDuration(100);
            animSetXY.start();
            mHidden = true;
        }
    }

    public void show() {
        if (mHidden) {
            ObjectAnimator scaleX = ObjectAnimator.ofFloat(this, "scaleX", 0, 1);
            ObjectAnimator scaleY = ObjectAnimator.ofFloat(this, "scaleY", 0, 1);
            AnimatorSet animSetXY = new AnimatorSet();
            animSetXY.playTogether(scaleX, scaleY);
            animSetXY.setInterpolator(new OvershootInterpolator());
            animSetXY.setDuration(200);
            animSetXY.start();
            mHidden = false;
        }
    }

    public boolean isHidden() {
        return mHidden;
    }

    public static class Builder {
        private FrameLayout.LayoutParams params;
        private final Activity activity;
        int gravity = Gravity.BOTTOM | Gravity.RIGHT; // default bottom right
        Drawable drawable;
        int color = Color.WHITE;
        int size = 0;
        float scale = 0;

        /**
         * Constructor using a context for this builder and the
         * {@link FloatingActionButton} it creates
         * @param context
         */
        public Builder(Activity context) {
             scale = context.getResources().getDisplayMetrics().density;
            // The calculation (value * scale + 0.5f) is a widely used to convert to dps to pixel
            // units based on density scale
            // see <a href="http://developer.android.com/guide/practices/screens_support.html">
            // developer.android.com (Supporting Multiple Screen Sizes)</a>
            size = (int) (72 * scale + 0.5f); // default size is 72dp by 72dp
            params = new FrameLayout.LayoutParams(size, size);
            params.gravity = gravity;

            this.activity = context;
        }

        /**
         * Sets the FAB gravity.
         */
        public Builder withGravity(int gravity) {
            this.gravity = gravity;
            return this;
        }

        /**
         * Sets the FAB margins in dp.
         */
        public Builder withMargins(int left, int top, int right, int bottom) {
            params.setMargins((int) (left * scale + 0.5f), (int) (top * scale + 0.5f),
                    (int) (right * scale + 0.5f), (int) (bottom * scale + 0.5f));
            return this;
        }

        /**
         * Sets the FAB drawable.
         *
         * @param drawable
         */
        public Builder withDrawable(final Drawable drawable) {
            this.drawable = drawable;
            return this;
        }

        /**
         * Sets the FAB color.
         *
         * @param color
         */
        public Builder withColor(final int color) {
            this.color = color;
            return this;
        }

        /**
         * Sets the FAB size.
         *
         * @param size
         * @return
         */
        public Builder withSize(int size) {
            size = (int) (size * scale + 0.5f);
            params = new FrameLayout.LayoutParams(size, size);
            return this;
        }

        /**
         * Creates a {@link FloatingActionButton} with the
         * arguments supplied to this builder.
         */
        public FloatingActionButton create() {
            final FloatingActionButton button = new FloatingActionButton(activity);
            button.setColor(this.color);
            button.setDrawable(this.drawable);
            params.gravity = this.gravity;
            ViewGroup root = (ViewGroup) activity.findViewById(android.R.id.content);
            root.addView(button, params);
            return button;
        }
    }

}

那么你要把这样的:

Then you would add like this:

FloatingActionButton mFab = new FloatingActionButton.Builder(this)
            .withColor(getResources().getColor(R.color.accent_color))
            .withDrawable(getResources().getDrawable(R.drawable.fab_icon))
            .withSize(72)
            .withMargins(0, 0, 16, 16)
            .create();

这篇关于如何创建一个Android材料设计UI部件?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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