KonvaJS:如何用箭头连接两个形状? [英] KonvaJS: How to connect two shapes with an arrow?
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问题描述
我想使用Konvajs执行以下任务:
I would like to use Konvajs to do below tasks:
- 在画布上绘制两个矩形组。每组包含一个矩形,文本和一个圆圈
- 当我使用鼠标从圆圈拖动时,它会在拖动时绘制一个箭头。
- 当我将箭头放入另一组时,它会停止绘制并将两组边对边连接
这样的事情:
是否有任何原生方法支持形状之间的连接?
有人能告诉我一些例子吗?
Are there any native methods that support connections between shapes? Could anyone show me some examples please?
推荐答案
我已经连接了Konva.Circles。但图像的逻辑也是一样的。请找到 plunkr
I have connected Konva.Circles. But the logic for images will also be the same. Please find the plunkr
var width = window.innerWidth;
var height = window.innerHeight;
var stage = new Konva.Stage({
container: 'container',
width: width,
height: height
});
var layer = new Konva.Layer();
var circle = new Konva.Circle({
x: stage.getWidth() / 2,
y: stage.getHeight() / 2,
radius: 40,
fill: 'green',
stroke: 'black',
strokeWidth: 2,
draggable: true
});
var circleA = new Konva.Circle({
x: stage.getWidth() / 5,
y: stage.getHeight() / 5,
radius: 30,
fill: 'red',
stroke: 'black',
strokeWidth: 2,
draggable: true
});
var arrow = new Konva.Arrow({
points: [circle.getX(), circle.getY(), circleA.getX(), circleA.getY()],
pointerLength: 10,
pointerWidth: 10,
fill: 'black',
stroke: 'black',
strokeWidth: 4
});
function adjustPoint(e){
var p=[circle.getX(), circle.getY(), circleA.getX(), circleA.getY()];
arrow.setPoints(p);
layer.draw();
}
circle.on('dragmove', adjustPoint);
circleA.on('dragmove', adjustPoint);
layer.add(circleA);
// add the shape to the layer
layer.add(circle);
layer.add(arrow);
// add the layer to the stage
stage.add(layer);
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