java.lang.NoClassDefFoundError的(libgdx) [英] java.lang.NoClassDefFoundError (libgdx)
本文介绍了java.lang.NoClassDefFoundError的(libgdx)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
一直试图与Libgdx框架,而他们已经遇到了一些令人沮丧的问题..我下面的教程,我无法运行我的项目。我究竟做错了什么?
包com.mygdx.game.android;
进口com.badlogic.gdx.ApplicationListener;
进口com.badlogic.gdx.Gdx;
进口com.badlogic.gdx.graphics.Texture;
进口com.badlogic.gdx.graphics.g2d.SpriteBatch;
公共类AndroidLauncher实现了ApplicationListener {
SpriteBatch批;
纹理马里奥;
@覆盖
公共无效创建(){
一批=新SpriteBatch();
马里奥=新的纹理(Gdx.files.internal(mario.png));
}
@覆盖
公共无效调整大小(INT宽度,高度INT){
// TODO自动生成方法存根
}
@覆盖
公共无效渲染(){
Gdx.gl.glClearColor(1,1,1,1);
batch.begin();
batch.draw(马里奥,50,50);
batch.end();
}
@覆盖
公共无效暂停(){
// TODO自动生成方法存根
}
@覆盖
公共无效简历(){
// TODO自动生成方法存根
}
@覆盖
公共无效的Dispose(){
// TODO自动生成方法存根
}
}
下面就是控制台显示,当我运行该项目:
在线程异常主要java.lang.NoClassDefFoundError的:COM / badlogic / GDX / jnigen /原住民codeGenerator
在com.badlogic.gdx.utils.GdxBuild.main(GdxBuild.java:34)
抛出java.lang.ClassNotFoundException:com.badlogic.gdx.jnigen.Native codeGenerator所致
在java.net.URLClassLoader的$ 1.运行(URLClassLoader.java:366)
在java.net.URLClassLoader的$ 1.运行(URLClassLoader.java:355)
在java.security.AccessController.doPrivileged(本机方法)
在java.net.URLClassLoader.findClass(URLClassLoader.java:354)
在java.lang.ClassLoader.loadClass(ClassLoader.java:425)
在sun.misc.Launcher $ AppClassLoader.loadClass(Launcher.java:308)
在java.lang.ClassLoader.loadClass(ClassLoader.java:358)
... 1更多
解决方案
我有同样的问题,但意识到,我是跑GdxBuild代替。确保你右击DesktopLauncher.java>运行方式> Java应用程序。
Been trying to work with the Libgdx framework and have been experiencing some frustrating issues.. I'm following a tutorial and I'm unable to run my project. What am I doing wrong?
package com.mygdx.game.android;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class AndroidLauncher implements ApplicationListener {
SpriteBatch batch;
Texture mario;
@Override
public void create() {
batch = new SpriteBatch();
mario = new Texture(Gdx.files.internal("mario.png"));
}
@Override
public void resize(int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void render() {
Gdx.gl.glClearColor(1,1,1,1);
batch.begin();
batch.draw(mario, 50, 50);
batch.end();
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}
}
Here's what the console displays when I run the project:
Exception in thread "main" java.lang.NoClassDefFoundError: com/badlogic/gdx/jnigen/NativeCodeGenerator
at com.badlogic.gdx.utils.GdxBuild.main(GdxBuild.java:34)
Caused by: java.lang.ClassNotFoundException: com.badlogic.gdx.jnigen.NativeCodeGenerator
at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
... 1 more
解决方案
I had the same problem, but realised that I was running GdxBuild instead. Ensure that you right click on DesktopLauncher.java > Run As > Java Application.
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