猜测和析构 [英] Guessing and destructors

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问题描述

我正在研究roguelike。我有一个全局std :: vector

字符列表(是的,我知道全局变量很糟糕。我还在学习

面向对象的编程。)我还有一个处理程序类,可以将

字符添加到该列表中。


退出处理程序对象的函数会导致析构函数

为角色列表调用?

I''m currently working on a roguelike. I''ve got a global std::vector
list of characters (Yes, I know globals are bad. I''m still learning
Object Oriented programming.) I''ve also got a handler class to add
characters to that list.

Could exiting the functions of the handler object cause a destructor to
be called for the character list?

推荐答案

Narf the Mouse写道:
Narf the Mouse wrote:

我正在研究roguelike。我有一个全局std :: vector

字符列表(是的,我知道全局变量很糟糕。我还在学习

面向对象的编程。)我还有一个处理程序类,可以将

字符添加到该列表中。


退出处理程序对象的函数会导致析构函数

为角色列表调用?
I''m currently working on a roguelike. I''ve got a global std::vector
list of characters (Yes, I know globals are bad. I''m still learning
Object Oriented programming.) I''ve also got a handler class to add
characters to that list.

Could exiting the functions of the handler object cause a destructor to
be called for the character list?



我不清楚你到底在做什么,但一般来说,矢量上的

析构函数(是一个全局的)只能在整个程序的

关闭时调用,而向量的元素可能或者可能通过添加/删除向量的元素来构造/销毁
。 br />

I''m not clear on exactly what you are doing but in general, the
destructor on the vector (being a global) can only be called on the
shutdown of the whole program while elements of the vector may or may
not be constructed/destroyed by adding/removing elements of the vector.




Gianni Mariani写道:

Gianni Mariani wrote:

Narf the Mouse写道:
Narf the Mouse wrote:

我正在研究roguelike。我有一个全局std :: vector

字符列表(是的,我知道全局变量很糟糕。我还在学习

面向对象的编程。)我还有一个处理程序类,可以将

字符添加到该列表中。


退出处理程序对象的函数会导致析构函数

为角色列表调用?
I''m currently working on a roguelike. I''ve got a global std::vector
list of characters (Yes, I know globals are bad. I''m still learning
Object Oriented programming.) I''ve also got a handler class to add
characters to that list.

Could exiting the functions of the handler object cause a destructor to
be called for the character list?



我不知道你到底在做什么,但一般来说,矢量上的

析构函数(是全局的)只能在整个程序的

关闭时调用,而向量的元素可能或可能通过添加/删除向量的元素来构造/销毁


I''m not clear on exactly what you are doing but in general, the
destructor on the vector (being a global) can only be called on the
shutdown of the whole program while elements of the vector may or may
not be constructed/destroyed by adding/removing elements of the vector.



好​​吧,有些东西正在调用析构函数。我把一个std :: cout放到

析构函数中以确定它是在程序运行时被调用的。这也不是我;从不明确地调用析构函数。

Well, something is calling the destructor. I put a std::cout into the
destructor to be sure and it''s being called while the program is
running. It''s not me, either; the destructor is never explicitly called.


使鼠标成为一个écrit:
Narf the Mouse a écrit :

Gianni Mariani写道:
Gianni Mariani wrote:

> Narf the Mouse写道:
>Narf the Mouse wrote:

>>我现在在在roguelike上工作。我有一个全局的std :: vector
字符列表(是的,我知道全局变量很糟糕。我还在学习
面向对象的编程。)我还有一个处理程序将字符添加到该列表的类。

可以退出处理程序对象的函数导致为字符列表调用析构函数吗?
>>I''m currently working on a roguelike. I''ve got a global std::vector
list of characters (Yes, I know globals are bad. I''m still learning
Object Oriented programming.) I''ve also got a handler class to add
characters to that list.

Could exiting the functions of the handler object cause a destructor to
be called for the character list?


我不清楚你到底在做什么,但一般来说,矢量上的析构函数(是一个全局的)只能在关闭整个程序,而向量的元素可能或可能不会通过添加/删除向量的元素来构造/销毁。

I''m not clear on exactly what you are doing but in general, the
destructor on the vector (being a global) can only be called on the
shutdown of the whole program while elements of the vector may or may
not be constructed/destroyed by adding/removing elements of the vector.



好​​吧,有些东西正在调用析构函数。我把一个std :: cout放到

析构函数中以确定它是在程序运行时被调用的。这也不是我;析构函数永远不会被明确调用。


Well, something is calling the destructor. I put a std::cout into the
destructor to be sure and it''s being called while the program is
running. It''s not me, either; the destructor is never explicitly called.



你是否擦过了向量中的元素?如果是,析构函数将为每个已擦除的元素调用



Pierre

Do you ever erase elements from the vector ? If yes, the destructor will
be called for each erased element.

Pierre


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