PRIORITY_LOW_POWER VS PRIORITY_BALANCED_POWER_ACCURACY为谷歌游戏服务V2 [英] PRIORITY_LOW_POWER vs PRIORITY_BALANCED_POWER_ACCURACY for google play service v2

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问题描述

我想知道的融合位置,做上述任何使用GPS + wifi网络的结合在一起呢?什么是供应商方面的差异(没有任何它使用了GPS)?从我的文档中看到所不同的只是距离

I'm wondering for the fused location, does any of the above use a combination of gps + wifi network together? what is the difference in terms of provider (does any of it uses the gps)? from what i see in the documentation the difference is only distance

我有previously曾与LocationManager和使用NETWORK_PROVIDER和GPS_PROVIDER合力得到的这两个供应商的组合。

I've previously worked with LocationManager and used NETWORK_PROVIDER and GPS_PROVIDER together to get a combination of those two provider.

推荐答案

新的融合位置提供商采取了略微不同的方法相比,previous方法。现在,开发人员选择多少电量来计算,而不是它的设备组件被用于计算它的位置。它使用任何可用的GPS和Wi-Fi,移动网络和车载传感器的组合来计算位置。

The new fused location providers take a slightly different approach compared to previous methods. Developers now choose how much battery power is used to calculate a location instead of which device components are used to calculate it. It uses any available combination of GPS, Wi-Fi, mobile networks, and onboard sensors to calculate the location.

LocationRequest 优先级设置现在:

  • PRIORITY_NO_POWER (被动侦听来自其他客户端位置更新)
  • PRIORITY_LOW_POWER (〜10公里城市精度)
  • PRIORITY_BALANCED_POWER_ACCURACY (〜百米块的准确度)
  • PRIORITY_HIGH_ACCURACY (准确地在电池寿命为代价)
  • PRIORITY_NO_POWER (passively listens for location updates from other clients)
  • PRIORITY_LOW_POWER (~10km "city" accuracy)
  • PRIORITY_BALANCED_POWER_ACCURACY (~100m "block" accuracy)
  • PRIORITY_HIGH_ACCURACY (accurate as possible at the expense of battery life)

谷歌介绍了 LocationRequest 类在这里:<一href="http://developer.android.com/reference/com/google/android/gms/location/LocationRequest.html">http://developer.android.com/reference/com/google/android/gms/location/LocationRequest.html

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