声明中的类型太多 [英] Too many types in declaration
问题描述
我正在学习C ++,我写了一个包含这些文件的小项目:
Log.h
Log.cpp
Render.h
Render.cpp
Tid.h >
Tid.cpp
________________________
在TID.h:
#ifndef TID_HPP_INCLUDED
#define TID_HPP_INCLUDED
typedef unsigned char byte;
......
#define EXIT_SUCCESS 0
.....
#define BGI_DRIVER" SVGA64K"
#define BGI_600_480 4 >
#define SCREEN_WIDTH 600
....
#define LOG_FILE_NAME" log.txt"
#include< graphics.h>
#include< stdlib.h>
#include< conio.h>
#include < dos.h>
#include< mem.h>
#include< stdio.h>
#include" Log.h"
#include" MouseLib.h"
#include" Render.h"
#endif
------------ -----------------------
TID.CPP
#include" TiD.h
int main(无效)
{
...........
返回EXIT_SUCCESS;
}
___________________
在LOG.hi中有:
#ifndef LOG_HPP_INCLUDED
#define LOG_HPP_INCLUDED
void CLog_write(const char * s);
#endif
________________________________
Log.CPP
#include" TID.h"
>
void CLog_write(const char * s){../ * writewrite file * / ...}
---------------- --------------------------------------
Render.H
#include" tid.h"
#ifndef RENDER_ENGINE_HPP
#define RENDER_ENGINE_HPP
typedef struct tagBITMAP {
.....} BITMAP;
class CRender
{
public:
CRender();
~CRender();
void fskip(FILE * fp,int) ;
......
私人:
......
}
---------------------------------------- -----------------
RENDER.CPP
#include" TID.h"
//初始化图形模式。
CRender :: CRender()
{
/ * init BGI驱动程序* /
}
void CRender :: PutImage(const char * filename,int x,int y,int ops)
const
{
FILE * fp;
....
CLog_write(" CRender) :: PutImage():无效的BMP文件);
.....
}
....
------------------------------------------ --------------
当我在TC ++ 3.0中编译时,我有错误信息:
错误LOG.CPP 3 :声明中的类型太多。
我认为问题可能与包括标题有关。但在我用
1文件(和一个标题)编写简单程序之前,我不太了解可能的文件和许多标题。
感谢您的帮助。
TLE
tienlx写道:
我正在学习C ++,我写了一个包含这些文件的小项目:
Log.h
Log.cpp
Render.h
Render.cpp
Tid.h
Tid.cpp
________________________
在TID.h:
#ifndef TID_HPP_INCLUDED
#define TID_HPP_INCLUDED
typedef unsigned char byte;
.....
#define EXIT_SUCCESS 0
....
#define BGI_DRIVER" SVGA64K"
#define BGI_600_480 4
#define SCREEN_WIDTH 600
...
#define LOG_FILE_NAME" log.txt"
#include< graphics.h>
#include< stdlib.h>
#include< conio.h>
#include< dos.h>
#include< mem.h>
#include< stdio.h>
#include" Log.h"
#include" MouseLib.h"
#include" Render.h"
#endif
------------------------- ----------
TID.CPP
#include" TiD.h"
int main(无效)
{
...........
返回EXIT_SUCCESS;
}
___________________
在LOG.hi中有:
#ifndef LOG_HPP_INCLUDED
#define LOG_HPP_INCLUDED
void CLog_write(const char * s);
#endif
________________________________
Log.CPP
#include" TID.h"
void CLog_write(const char * s){../*写文件* / ...}
-------------------------------------- ----------------
渲染.H
#include" tid.h"
>
#ifndef RENDER_ENGINE_HPP
#define RENDER_ENGINE_HPP
typedef struct tagBITMAP {
....} BITMAP;
级CRender
{
public:
CRender();
~CRender();
void fskip(FILE * fp,int);
.....
private:< br $> b $ b .....
}
----------------- ----------------------------------------
RENDER。 CPP
#include" TID.h"
//初始化图形模式。
CRender :: CRender()
{
/ * init BGI驱动程序* /
}
void CRender :: PutImage(const char * filename,int x,int y,int ops)
const
{
FILE * fp;
...
CLog_write(" CRender :: PutImage():无效的BMP文件"); < br $> b $ b ....
}
...
------- -------------------------------------------------
当我在TC ++ 3.0中编译时,我有错误消息:
错误LOG.CPP 3:声明中的类型太多。
我认为问题可能与包括标题有关。但在我用
1文件(和一个标题)编写简单程序之前,我不太了解可能的文件和许多标题。
感谢您的帮助。
没什么好说的。请参阅发布代码的指南:
http://parashift.com/c++-faq-lite/ho...t.html#faq-5.8
发布一个最小但是*完整*示例我们可以复制并粘贴
不变为我们的编辑器以查看您获得的错误。 (请注意,我们
没有非标准的标题,如graphics.h,dos.h或conio.h。)
干杯! --M
mlimber写道:
tienlx写道:
>我正在学习C ++,我写了一个包含这些文件的小项目:
[...]
> -------------- ----------------------------------------
Render.H > #include" tid.h"
#ifndef RENDER_ENGINE_HPP
#define RENDER_ENGINE_HPP
typedef struct tagBITMAP {
....} BITMAP;
类CRender
{
公开:
CRender();
~CRender();
void fskip(FILE * fp,int );
.....
私人:
.....
}
^^^^
这里似乎缺少分号。
>>
[...]
>
什么都没有突出。
这是真的,它并不是真的坚持......
V
-
请在通过电子邮件回复时删除资金''A'
我没有回复最热门的回复,请不要问
mlimber在留言中写道...
> tienlx写道:
>
我正在学习C ++,我写了一个包含这些文件的小项目:
________________________
在TID.h中:
#ifndef TID_HPP_INCLUDED
#define TID_HPP_INCLUDED
typedef unsigned char byte;
.....
到OP:
#ifdef EXIT_SUCCESS
#undef EXIT_SUCCESS
> #define EXIT_SUCCESS 0
#endif / / #ifdef EXI T_SUCCESS
> ....
...
#define LOG_FILE_NAME" log.txt" ;
#include< graphics.h>
#include< stdlib.h>
#include< conio.h>
#include< dos .h>
#include< mem.h>
#include< stdio.h>
也许张贴到''C''NG? < G>
或....
//> #include< stdlib.h>
# include< cstdlib>
//> #include< conio.h>
//> #include< dos.h>
//> #include< mem.h>
#include< memory>
//># include< stdio.h>
#include< cstdio>
> --- -------------------------------------------------- ---
-
Bob R
POVrookie
Hi,
I''m learning C++, i wrote a small project that has these files:
Log.h
Log.cpp
Render.h
Render.cpp
Tid.h
Tid.cpp
________________________
In TID.h :
#ifndef TID_HPP_INCLUDED
#define TID_HPP_INCLUDED
typedef unsigned char byte;
......
#define EXIT_SUCCESS 0
.....
#define BGI_DRIVER "SVGA64K"
#define BGI_600_480 4
#define SCREEN_WIDTH 600
....
#define LOG_FILE_NAME "log.txt"
#include <graphics.h>
#include <stdlib.h>
#include <conio.h>
#include <dos.h>
#include <mem.h>
#include <stdio.h>
#include "Log.h"
#include "MouseLib.h"
#include "Render.h"
#endif
-----------------------------------
TID.CPP
#include "TiD.h"
int main(void)
{
...........
return EXIT_SUCCESS;
}
___________________
In LOG.h i have:
#ifndef LOG_HPP_INCLUDED
#define LOG_HPP_INCLUDED
void CLog_write(const char *s);
#endif
________________________________
Log.CPP
#include "TID.h"
void CLog_write(const char* s){ ../*write file*/... }
------------------------------------------------------
Render.H
#include "tid.h"
#ifndef RENDER_ENGINE_HPP
#define RENDER_ENGINE_HPP
typedef struct tagBITMAP{
.....} BITMAP;
class CRender
{
public:
CRender();
~CRender();
void fskip(FILE * fp,int);
......
private:
......
}
---------------------------------------------------------
RENDER.CPP
#include "TID.h"
// Initialize graphic mode.
CRender::CRender()
{
/* init BGI driver */
}
void CRender::PutImage (const char * filename,int x,int y,int ops)
const
{
FILE *fp;
....
CLog_write("CRender::PutImage() : Invalid BMP file");
.....
}
....
--------------------------------------------------------
When i compile in TC++ 3.0 i have error message:
Error LOG.CPP 3: Too many types in declaration.
I think the problem maybe about "include header" but i don''t know much
about may files and many header, before i wrote simple programs with
1 file (and one header).
Thank for your help.
TLE
tienlx wrote:Hi,
I''m learning C++, i wrote a small project that has these files:
Log.h
Log.cpp
Render.h
Render.cpp
Tid.h
Tid.cpp
________________________
In TID.h :
#ifndef TID_HPP_INCLUDED
#define TID_HPP_INCLUDED
typedef unsigned char byte;
.....
#define EXIT_SUCCESS 0
....
#define BGI_DRIVER "SVGA64K"
#define BGI_600_480 4
#define SCREEN_WIDTH 600
...
#define LOG_FILE_NAME "log.txt"
#include <graphics.h>
#include <stdlib.h>
#include <conio.h>
#include <dos.h>
#include <mem.h>
#include <stdio.h>
#include "Log.h"
#include "MouseLib.h"
#include "Render.h"
#endif
-----------------------------------
TID.CPP
#include "TiD.h"
int main(void)
{
...........
return EXIT_SUCCESS;
}
___________________
In LOG.h i have:
#ifndef LOG_HPP_INCLUDED
#define LOG_HPP_INCLUDED
void CLog_write(const char *s);
#endif
________________________________
Log.CPP
#include "TID.h"
void CLog_write(const char* s){ ../*write file*/... }
------------------------------------------------------
Render.H
#include "tid.h"
#ifndef RENDER_ENGINE_HPP
#define RENDER_ENGINE_HPP
typedef struct tagBITMAP{
....} BITMAP;
class CRender
{
public:
CRender();
~CRender();
void fskip(FILE * fp,int);
.....
private:
.....
}
---------------------------------------------------------
RENDER.CPP
#include "TID.h"
// Initialize graphic mode.
CRender::CRender()
{
/* init BGI driver */
}
void CRender::PutImage (const char * filename,int x,int y,int ops)
const
{
FILE *fp;
...
CLog_write("CRender::PutImage() : Invalid BMP file");
....
}
...
--------------------------------------------------------
When i compile in TC++ 3.0 i have error message:
Error LOG.CPP 3: Too many types in declaration.
I think the problem maybe about "include header" but i don''t know much
about may files and many header, before i wrote simple programs with
1 file (and one header).
Thank for your help.Nothing sticks out. See the guidelines for posting code:
http://parashift.com/c++-faq-lite/ho...t.html#faq-5.8
Post a minimal but *complete* example that we can copy and paste
unchanged into our editors to see the error you get. (Note that we
don''t have non-standard headers like graphics.h, dos.h, or conio.h.)
Cheers! --M
mlimber wrote:tienlx wrote:>Hi,
I''m learning C++, i wrote a small project that has these files:
[...]
>------------------------------------------------------
Render.H
#include "tid.h"
#ifndef RENDER_ENGINE_HPP
#define RENDER_ENGINE_HPP
typedef struct tagBITMAP{
....} BITMAP;
class CRender
{
public:
CRender();
~CRender();
void fskip(FILE * fp,int);
.....
private:
.....
}
^^^^
There seems to be a missing semicolon here.
>>
[...]
>
Nothing sticks out.That''s true, it doesn''t really "stick out"...
V
--
Please remove capital ''A''s when replying by e-mail
I do not respond to top-posted replies, please don''t ask
mlimber wrote in message...>tienlx wrote:>Hi,
I''m learning C++, i wrote a small project that has these files:
________________________
In TID.h :
#ifndef TID_HPP_INCLUDED
#define TID_HPP_INCLUDED
typedef unsigned char byte;
.....
To OP:
#ifdef EXIT_SUCCESS
#undef EXIT_SUCCESS
>#define EXIT_SUCCESS 0
#endif // #ifdef EXIT_SUCCESS
>....
...
#define LOG_FILE_NAME "log.txt"
#include <graphics.h>
#include <stdlib.h>
#include <conio.h>
#include <dos.h>
#include <mem.h>
#include <stdio.h>
Maybe post to an ''C'' NG? <G>
Or....
// >#include <stdlib.h>
#include <cstdlib>
// >#include <conio.h>
// >#include <dos.h>
// >#include <mem.h>
#include <memory>
// >#include <stdio.h>
#include <cstdio>
>--------------------------------------------------------
--
Bob R
POVrookie
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