以前从未建立过网站的人的一般建议 [英] General recommendation for someone who never built a site before

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问题描述

您好,


我从20世纪80年代末开始一直从事印刷出版业务,我需要建立几个网站的b
。我非常熟悉基本的HTML,并且

了解它与Quark XTags的相似之处。显然,我来自一个

心态,这与那些为网络准备文本和

图像的人所使用的心态大不相同。我是一名Macintosh用户,FWIW。


我的心理限制是:我总是需要了解大局而且我/ b $ b不能只做一些没有理解为什么以及它如何适应

更大的背景。


我所寻求的是某种指导/书籍/教程会给我一个非常

结构化,1-2-3方法跟随。换句话说:


A)概述

print和web中使用的基于光栅的图像之间的基本差异,并讨论了如何进行图像切片以及为什么


B)哪种文本处理工具最适合从网上工作

开发的角度以及为什么


C)确切地说明了哪些仔细描述的步骤(以及最基本的语言

)我是否需要遵循计划网站,建立资产,主持

网站,如果我想,上传资产,保护网站和添加功能

以后。


D)针对不同情况的一系列方法。在最初便宜的事情上做点什么就好了,以后会关注更大的预算。如何设计

最初没有数据库后端的正确方法,以便它可以很容易地适应后来的后端数据库系统驱动。


E)java,php及其角色的概述;加上,其他任何相关的

那种。


我需要做的第一,第二,第三等等。之后,我很有信心我的

方法将变得更加灵活。


对这些类型的资源有任何建议,以及推荐的

软件工具,非常感谢。我愿意获得任何

软件将证明是有用的。


我已经拥有:


FileMaker Pro 7和$

Adob​​e CS(包括ImageReady和GoLive)

Dreamweaver和Flash MX 2004

QuarkXPress

图形转换器

BBEdit 7

一些AppleScript知识


谢谢!


Bill Planey

解决方案



" BillP" < n3wsr3ad3r _ @ _ sbcglobal.net>在消息中写道

新闻:BC9329C4.5362C%n3wsr3ad3r _ @ _ sbcglobal.net ...

你好,

我从那时起一直在印刷出版20世纪80年代后期,我需要建立几个网站。我非常熟悉HTML,并且了解它与Quark XTags的相似之处。显然,我的思维方式与那些为网络准备文本
和图像的人所使用的心态大不相同。我是Macintosh用户,FWIW。

我的心理限制是:我总是需要知道全局,我不能只做。没有理解为什么以及它如何适应更大的背景。

我寻求的是某种指导/书籍/教程,它将给我一个非常结构化的,1 -2-3方法跟随。换句话说:
A)概述了
print和web中使用的基于光栅的图像之间的基本差异,并讨论了如何进行图像切片以及为什么

B)哪些文本处理工具最适合从Web开发角度来看,以及为什么?C)确切地说明了哪些步骤(以及最基本的语言) >可能)我是否需要按照计划网站,构建资产,托管
网站(如果需要),上传资产,保护网站以及稍后添加功能。
< br)针对不同情况的一系列方法。最初以便宜的方式做一些事情,以后会关注更大的预算。如何
最初在没有数据库后端的情况下以正确的方式设计一些东西,以便以后很容易适应后端数据库系统的驱动。

E)概述java,php和他们的角色;加上,其他任何相关的东西。

我需要做的第一,第二,第三等等。之后,我确定我的方法将成为更灵活。

对于这些类型的资源以及推荐的
软件工具的任何建议都是最受欢迎的。我愿意获得任何有用的软件。

我已经拥有:

FileMaker Pro 7和6
Adob​​e CS(包括ImageReady和GoLive)
Dreamweaver和Flash MX 2004
QuarkXPress
图形转换器
BBEdit 7
一些AppleScript知识

谢谢!
<比尔普拉尼



老实说,在熟悉基础技术之前,你的任务

将毫无希望。我将从HTML& CSS

教程,例如 http://www.w3schools。 COM / 。一旦您可以手动编写

基础知识,您就可以考虑设计网站

网站的方法。由于涉及多媒体技术的混合,它与其他形式的媒体(尤其是印刷品)非常不同。您需要知道

客户端脚本(JavaScript),服务器端脚本(ASP或PHP),

ActionScript(Flash)基于所有基础知识(HTML,DHTML) ,XHTML,XML)。

这需要与数据库技能相称。


如果你能为上述所有方面带来好的设计技巧,你应该飞。你需要找到自己的工作方法。网页设计是一个广阔的领域 - 一个纯粹的程序员可以找到一个角色,就像一个纯粹的

图形艺术家一样。每个人都有自己的工作方式,既不是特别错误也不是正确的。


我和我的伙伴都是制作网站的多媒体设计师 - 我们

我们之间有真正的混合。我有更多的编程技巧,而我的

合作伙伴对传统艺术有所了解。我们的方法适用于我们和我们的客户,但我怀疑它适用于所有设计师。


miranda


2004年4月2日星期五20:31:35 GMT,BillP< n3wsr3ad3r _ @ _ sbcglobal.net>写道:

我的心理限制是:我总是需要知道全局,我不能只做。没有理解为什么以及它如何适应更大的背景。




我之前曾在打印过程中工作过。是的,你可以在整个过程中学习

,并且随时随地学习工具。在我知道自己在做什么之前,我开始使用海德堡的b



但是对于HTML,你看不到齿轮转动和墨水

变低。这就像训练一个从未使用过墨水笔的笔记本

或之前的轮子。


从本质上讲,网页设计并不直观。 />

Spacegirl的建议是看一些处理HTML4.01的教程是好的。
很棒。在把它们放入锅中之前先熟悉这些成分,

,因为它很难解开汤。


我会建议潜伏在alt.html和类似的新闻组中,并及时

你将形成一个良好的网页设计的整体想法。


人们认为要坚定不移记住 - 最广泛访问的网站是

设计,无论

视口的大小如何,布局都能正常工作。想象一下一个图形布局工作,你必须在8 1/2 x 11,3x5卡片,海报上放置相同的

内容,以及用于品牌塑造

目的你想在每种情况下使用相同的外观。在印刷中,我们修改每个尺寸的布局

,但在网络上我们创建了一个布局,每个尺寸将为b
。这是一个非常重要的区别。


印刷经验丰富的网页设计师经常过度使用图形。在

互联网上必须下载每个图形,甚至相当小的图像

需要花费大量时间下载。所以尽可能多地使用CSS中的颜色和边框来设计你的设计

。但要做到这一点,你必须要知道HTML和CSS是如何工作的,而且没有捷径可悲。


一个没有足球教练的球员了解优势,劣势,每个球员的个性和个人主义都无法带领他们获得胜利。同样,一个不知道HTML标签和CSS属性的类似细节的网页设计师也无法使一个真正的网页真正起作用。

现在不用担心图像。一旦你知道

代码就很容易了。


2004年4月2日星期五,Neal写道:

我会建议潜伏在alt.html和类似的新闻组中,及时
你会形成一个良好的网页设计的整体想法。

一想到请牢记 - 最广泛使用的网站
的设计方式使得无论视口大小如何,布局都能正常工作。想象一下图形布局工作,你必须将相同的内容放在8 1/2 x 11,3x5卡片,海报上,并且为了品牌目的,你想要使用相同的外观每个案例。在
打印中,我们修改了每个尺寸的布局,但在网络上我们创建了一个可以灵活扩展到每个尺寸的布局。这是一个非常重要的区别。

印刷经验丰富的网页设计师经常过度使用图形。在互联网上必须下载每个图形,即使是相当小的图像也需要花费大量时间下载。因此,尽可能多地使用CSS中的颜色和边框来设计您的设计。但要做到这一点,你必须学习HTML和CSS是如何工作的,遗憾的是没有捷径。

一个不了解优势,缺点的足球教练,他的每个球员的个性和个人主义都无法带领他们取得胜利。同样,不了解HTML标签和CSS属性的类似细节的网页设计师也无法使网页真正起作用。




尽管偶尔会与你发生分歧,但我一直怀疑你基本上明白你在做什么。我希望你不会这么说,我想说上面的情绪值得刺绣,并且可以装在任何网页设计师的工作站上。


Hello,

I have been in print publishing since the late 1980''s, and I need to build
several web sites. I am familiar with HTML at a very basic level, and
understand its similarities with Quark XTags. Obviously, I come from a
mindset that is much different than that used by those who prepare text and
images for web. I am a Macintosh user, FWIW.

My mental limitations are: I ALWAYS need to know the big picture and I
cannot "just do" something without understanding WHY and how it fits into
the larger context.

What I seek is some sort of guide/book/tutorial that will give me a very
structured, 1-2-3 approach to follow. In other words:

A) overview of the basic differences between raster based images used in
print and web, with some discussion of how to do image slicing and why

B) which text handling tools are the best to work with from a web
development perspective and why

C) EXACTLY what carefully delineated steps (and in the most basic language
possible) do I need to follow to plan a site, build the assets, host the
site if I want to, upload the assets, secure the site and add features
later.

D) A selection of approaches for different situations. Doing something on
the cheap initially, with an eye toward bigger budgets later. How to design
something the right way initially without a database back end so that it
will easily accommodate being driven by a back end DB system later on.

E) overview of java, php and their roles; plus, anything else relevant of
that sort.

What I need to do first, second, third, etc. After that, I''m sure my
approach will become more flexible.

Any suggestions as to these types of resources, along with recommended
software tools, are most appreciated. I am willing to acquire whatever
software will prove useful.

I already have:

FileMaker Pro 7 and 6
Adobe CS (includes ImageReady and GoLive)
Dreamweaver and Flash MX 2004
QuarkXPress
Graphic Converter
BBEdit 7
Some AppleScript knowledge

Thanks!

Bill Planey

解决方案


"BillP" <n3wsr3ad3r_@_sbcglobal.net> wrote in message
news:BC9329C4.5362C%n3wsr3ad3r_@_sbcglobal.net...

Hello,

I have been in print publishing since the late 1980''s, and I need to build
several web sites. I am familiar with HTML at a very basic level, and
understand its similarities with Quark XTags. Obviously, I come from a
mindset that is much different than that used by those who prepare text and images for web. I am a Macintosh user, FWIW.

My mental limitations are: I ALWAYS need to know the big picture and I
cannot "just do" something without understanding WHY and how it fits into
the larger context.

What I seek is some sort of guide/book/tutorial that will give me a very
structured, 1-2-3 approach to follow. In other words:

A) overview of the basic differences between raster based images used in
print and web, with some discussion of how to do image slicing and why

B) which text handling tools are the best to work with from a web
development perspective and why

C) EXACTLY what carefully delineated steps (and in the most basic language
possible) do I need to follow to plan a site, build the assets, host the
site if I want to, upload the assets, secure the site and add features
later.

D) A selection of approaches for different situations. Doing something on
the cheap initially, with an eye toward bigger budgets later. How to design something the right way initially without a database back end so that it
will easily accommodate being driven by a back end DB system later on.

E) overview of java, php and their roles; plus, anything else relevant of
that sort.

What I need to do first, second, third, etc. After that, I''m sure my
approach will become more flexible.

Any suggestions as to these types of resources, along with recommended
software tools, are most appreciated. I am willing to acquire whatever
software will prove useful.

I already have:

FileMaker Pro 7 and 6
Adobe CS (includes ImageReady and GoLive)
Dreamweaver and Flash MX 2004
QuarkXPress
Graphic Converter
BBEdit 7
Some AppleScript knowledge

Thanks!

Bill Planey


Honestly, until you are familiar with the underlying technologies, your task
will be fairly hopeless. I''d start by working your way through HTML & CSS
tutorials, such as those at http://www.w3schools.com/. Once you can code the
basics by hand, you can THEN think about the methodology for designing a web
site. It is VERY different than other forms of media (especially print)
because of the mix of multimedia technologies involved. You need to know
client side scripting (JavaScript), server side scripting (ASP or PHP),
ActionScript (Flash) on top of all the basics (HTML, DHTML, XHTML, XML).
This needs to be complimented with database skills.

If you can bring good design skills to all of the above you should fly. You
kind of find your own methodology for working as you go along. Web design is
a wide field - a pure programmer could find a role, just as well as a pure
graphic artist. Each would have their own way of working, neither being
specifically wrong or right.

My partner and I are both multimedia designers who produce web sites - we
have a real mix between us. I have a lot more programming skills, while my
partner has leanings in traditional art. We have an approach that works for
us and our clients, but I doubt it would work for all designers.

miranda


On Fri, 02 Apr 2004 20:31:35 GMT, BillP <n3wsr3ad3r_@_sbcglobal.net> wrote:

My mental limitations are: I ALWAYS need to know the big picture and I
cannot "just do" something without understanding WHY and how it fits into
the larger context.



I''ve worked in printing before. And yes, it is easier when you can learn
the whole process and get good at the tools as you go. I started on a
Heidelberg press before I knew what I was doing.

But in the case of HTML, you can''t see the gears turning and the ink
getting low. It''s like training a pressman who has never used an ink pen
or a wheel before.

Essentially, web design is not intuitive.

Spacegirl''s advice to look at some tutorials that deal with HTML4.01 is
great. Get familiar with the ingredients before you throw them into a pot,
because it''s extremely hard to uncook a soup.

I''d advise lurking in alt.html and similar newsgroups as well, and in time
you will develop a holistic idea of good web design.

One think to keep firmly in mind - the most broadly-accessible sites are
designed in such a way that the layout works regardless of the size of the
viewport. Imagine a graphic layout job where you had to put the same
content on 8 1/2 x 11, on a 3x5 card, on a poster, and for branding
purposes you want to use the same look in each case. In print we modify
the layout for each size, but on the web we create one layout that will
flex to each size. That''s a very important distinction.

Print-experienced web designers too often go overboard on graphics. On the
internet each graphic must be downloaded, and even fairly small images
take significant time to download. So do as much as you can of your design
with the colors and borders available in CSS. But to do this, you must
learn how HTML and CSS work, and there''s no shortcut, sadly.

A football coach who does not understand the strengths, weaknesses,
personalities and individualism of each of his players cannot lead them to
victory. Similarly, a web designer without knowledge of similar detail of
the HTML tags and the CSS properties cannot make a web page that truly
works.

Don''t even worry about images right now. That will be easy once you know
the code.


On Fri, 2 Apr 2004, Neal wrote:

I''d advise lurking in alt.html and similar newsgroups as well, and in time
you will develop a holistic idea of good web design.

One think to keep firmly in mind - the most broadly-accessible sites
are designed in such a way that the layout works regardless of the
size of the viewport. Imagine a graphic layout job where you had to
put the same content on 8 1/2 x 11, on a 3x5 card, on a poster, and
for branding purposes you want to use the same look in each case. In
print we modify the layout for each size, but on the web we create
one layout that will flex to each size. That''s a very important
distinction.

Print-experienced web designers too often go overboard on graphics. On the
internet each graphic must be downloaded, and even fairly small images
take significant time to download. So do as much as you can of your design
with the colors and borders available in CSS. But to do this, you must
learn how HTML and CSS work, and there''s no shortcut, sadly.

A football coach who does not understand the strengths, weaknesses,
personalities and individualism of each of his players cannot lead them to
victory. Similarly, a web designer without knowledge of similar detail of
the HTML tags and the CSS properties cannot make a web page that truly
works.



Despite occasional disagreements with you, I''ve always suspected that
you basically understood what what you were doing. I hope you won''t
mind me saying that the above sentiments deserve to be embroidered and
framed, and pinned up over any web designer''s workstation.


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