用三个js中的颜色填充行之间的区域 [英] Fill Area between Lines with color in three js
本文介绍了用三个js中的颜色填充行之间的区域的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我有两个顶点数据集,一个具有真实顶点和第二个相同顶点,但y为零。现在我希望它们能够连接起来并得到充实。我已经使用CatmullRomCurve3和线路连接它们,但没有运气填补它。
I have two data sets of vertices one with real vertices and second same vertices but y is zero. Now I want them to be connected and get filled. I have connected them using CatmullRomCurve3 and the line as well but having no luck to fill it.
for (var i = 0; i < data.real.length; i++) {
var o2 = i == data.real.length - 1 ? 0 : i + 1;
var rO1 = data.real[i];
var rO2 = data.real[o2];
var fO1 = data.zeroAxis[i];
var fO2 = data.zeroAxis[o2];
var curve = new THREE.CatmullRomCurve3([ rO1, rO2, fO1, fO2 ]);
var points = curve.getPoints(50);
var geometry = new THREE.BufferGeometry().setFromPoints(points);
var material = new THREE.LineBasicMaterial({
color : 0xff0000
});
// Create the final object to add to the scene
var curveObject = new THREE.Line(geometry, material);
console.log(curveObject)
this.tb.scene.add(curveObject);
this.tb.render();
}
推荐答案
经过多次不同几何的尝试后,我使用以下代码解决了问题。
After so many tries with different geometries, I resolved the problem using the following code.
for (var i = 0; i < data.real.length; i++, f += 4) {
var o2 = i == data.real.length - 1 ? 0 : i + 1;
var tl = data.real[i];
var tr = data.real[o2];
var bl = data.zeroAxis[i];
var br = data.zeroAxis[o2];
geometry.vertices.push(tl, tr, br, bl);
var normal = new THREE.Vector3(0, 1, 0); // optional
var color = new THREE.Color(color); // optional
var materialIndex = 0; // optional
geometry.faces.push(new THREE.Face3(f, f + 1, f + 2, normal, color,
materialIndex));
geometry.faces.push(new THREE.Face3(f, f + 2, f + 3, normal, color,
materialIndex));
}
geometry.computeFaceNormals();
var material = new THREE.MeshPhongMaterial({
color : color,
side : THREE.DoubleSide,
transparent : true,
opacity : 1
});
var object = new THREE.Mesh(geometry, material);
object.position.set(0, a, 0);
this.plot = object;
var geo = new THREE.EdgesGeometry(object.geometry);
// or WireframeGeometry
var mat = new THREE.MeshPhongMaterial({
color : 0xffffff,
linewidth : 1,
side : THREE.DoubleSide,
transparent : true,
opacity : 0.75
});
var wireframe = new THREE.LineSegments(geo, mat);
object.add(wireframe);
this.tb.scene.add(object);
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