名称`admob'在当前上下文中不存在 [英] The name `admob' does not exist in the current context
问题描述
使用UnityEngine;
使用System.Collections;
公共类菜单:MonoBehaviour {
<登记/>
私人常量字符串AD_UNIT_ID = YOUR_AD_UNIT_ID;
私人常量字符串INTERSTITIAL_ID = YOUR_AD_UNIT_ID;
私人静态Vector2 BUTTON_SIZE =新Vector2(100,50);
私人的Rect buttonPositionShowAds;
私人的Rect buttonPositionHideAds;
private Rect buttonPositionShowInterstitial;
void Start(){
buttonPositionShowAds = new Rect(
(Screen.width - BUTTON_SIZE.x)/ 2,
(Screen.height - BUTTON_SIZE.y )/ 2,
BUTTON_SIZE.x,BUTTON_SIZE.y);
buttonPositionHideAds = new Rect(
buttonPositionShowAds.x,buttonPositionShowAds.y + BUTTON_SIZE.y * 3/2,
buttonPositionShowAds.width,buttonPositionShowAds.height) ;
buttonPositionShowInterstitial =新的Rect(
buttonPositionHideAds.x,buttonPositionHideAds.y + BUTTON_SIZE.y * 3/2,
buttonPositionHideAds.width,buttonPositionHideAds.height);
}
void OnEnable(){
}
void OnDisable(){
}
void HandleAdLoaded(){
#if!UNITY_EDITOR
admob.ShowBanner();
#endif
}
void HandleInterstitialLoaded(){
#if!UNITY_EDITOR >
admob.ShowInterstitial();
#endif
}
void OnGUI() {
if(GUI.Button(buttonPositionShowAds,Show Ads)){
#if!UNITY_EDITOR
admob.ShowBanner();
#endif
}
if(GUI.Button(buttonPositionHideAds,隐藏广告)){
#if!UNITY_EDITOR
admob.HideBanner();
#endif
}
if(GUI.Button(buttonPositionShowInterstitial, 显示间质性)){
#如果UNITY_EDITOR
admob.RequestInterstitial(!);
#ENDIF
}
}
}
我尝试了什么:
i试图编写admob global。
using UnityEngine;
using System.Collections;
public class Menu : MonoBehaviour {
private const string AD_UNIT_ID = "YOUR_AD_UNIT_ID";
private const string INTERSTITIAL_ID = "YOUR_AD_UNIT_ID";
private static Vector2 BUTTON_SIZE = new Vector2(100, 50);
private Rect buttonPositionShowAds;
private Rect buttonPositionHideAds;
private Rect buttonPositionShowInterstitial;
void Start() {
buttonPositionShowAds = new Rect(
(Screen.width - BUTTON_SIZE.x) / 2,
(Screen.height - BUTTON_SIZE.y) / 2,
BUTTON_SIZE.x, BUTTON_SIZE.y);
buttonPositionHideAds = new Rect(
buttonPositionShowAds.x, buttonPositionShowAds.y + BUTTON_SIZE.y * 3 / 2,
buttonPositionShowAds.width, buttonPositionShowAds.height);
buttonPositionShowInterstitial = new Rect(
buttonPositionHideAds.x, buttonPositionHideAds.y + BUTTON_SIZE.y * 3 / 2,
buttonPositionHideAds.width, buttonPositionHideAds.height);
}
void OnEnable() {
}
void OnDisable() {
}
void HandleAdLoaded() {
#if !UNITY_EDITOR
admob.ShowBanner();
#endif
}
void HandleInterstitialLoaded() {
#if !UNITY_EDITOR
admob.ShowInterstitial();
#endif
}
void OnGUI() {
if (GUI.Button(buttonPositionShowAds, "Show Ads")) {
#if !UNITY_EDITOR
admob.ShowBanner();
#endif
}
if (GUI.Button(buttonPositionHideAds, "Hide Ads")) {
#if !UNITY_EDITOR
admob.HideBanner();
#endif
}
if (GUI.Button(buttonPositionShowInterstitial, "Show Interstitial")) {
#if !UNITY_EDITOR
admob.RequestInterstitial();
#endif
}
}
}
What I have tried:
i tried to write admob global.
推荐答案
你没有声明admob
根本 - 在该代码中对它的所有引用都是一个你未声明的实例的使用。
你需要在类定义的开头声明它,只需和你一样
You don't declareadmob
at all - all references to it in that code are uses of an instance, which you have not declared.
You need to declare it at the start of your class definition, just like you do
private Rect buttonPositionShowAds;
并创建一个实例等级供它参考!
And create an instance of the class for it to reference!
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