拖曳和移动画在画布上的圆 [英] Drag and move a circle drawn on canvas

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本文介绍了拖曳和移动画在画布上的圆的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我工作的一个Android应用程序,它应该允许用户绘制在画布上一个圆圈,将其拖动。我已经能够绘制线条和圆圈它。但是我不能似乎能够拖动它。

I am working on an Android application which should allow user to draw a circle on canvas and drag it . I have been able to draw lines and circles on it.But I cant seem to be able to drag it.

是否可以拖动的Andr​​oid画在画布上的对象?。例如,如果我检测圆内的触摸,我怎么从previous位置删除圆并将其移动到当前位置?我曾尝试无效()。但它不会工作,如果用户已经引起多个圈,并希望将所有这些。

Is it possible to drag an object drawn on canvas in Android?.For example if I detect a touch within the circle, how do I delete the circle from a previous position and move it to the current position? I have tried invalidate().But it wont work if the user has drawn multiple circle and wants to move all of them.

推荐答案

看来你可能有处理多点触控/绘图的问题。有一个关于它的一些有用的教程 Android开发者网站和的 Android的博客

It seems that you might have issues with handling of multi-touch / drawing. There's some usefull tutorials about it on Android Developer site and on Android Blog.

在此基础上,我能够创造,我认为很相似,你正在努力实现的一个例子(不完整的圆拉丝 - 界获得由单一的触摸生成):

Based on this I was able to create an example which I think quite similar to that You're trying to achieve (without complete circle drawing - circles get generated by single touch):

public class CirclesDrawingView extends View {

    private static final String TAG = "CirclesDrawingView";

    /** Main bitmap */
    private Bitmap mBitmap = null;

    private Rect mMeasuredRect;

    /** Stores data about single circle */
    private static class CircleArea {
        int radius;
        int centerX;
        int centerY;

        CircleArea(int centerX, int centerY, int radius) {
            this.radius = radius;
            this.centerX = centerX;
            this.centerY = centerY;
        }

        @Override
        public String toString() {
            return "Circle[" + centerX + ", " + centerY + ", " + radius + "]";
        }
    }

    /** Paint to draw circles */
    private Paint mCirclePaint;

    private final Random mRadiusGenerator = new Random();
    // Radius limit in pixels
    private final static int RADIUS_LIMIT = 100;

    private static final int CIRCLES_LIMIT = 3;

    /** All available circles */
    private HashSet<CircleArea> mCircles = new HashSet<CircleArea>(CIRCLES_LIMIT);
    private SparseArray<CircleArea> mCirclePointer = new SparseArray<CircleArea>(CIRCLES_LIMIT);

    /**
     * Default constructor
     *
     * @param ct {@link android.content.Context}
     */
    public CirclesDrawingView(final Context ct) {
        super(ct);

        init(ct);
    }

    public CirclesDrawingView(final Context ct, final AttributeSet attrs) {
        super(ct, attrs);

        init(ct);
    }

    public CirclesDrawingView(final Context ct, final AttributeSet attrs, final int defStyle) {
        super(ct, attrs, defStyle);

        init(ct);
    }

    private void init(final Context ct) {
        // Generate bitmap used for background
        mBitmap = BitmapFactory.decodeResource(ct.getResources(), R.drawable.up_image);

        mCirclePaint = new Paint();

        mCirclePaint.setColor(Color.BLUE);
        mCirclePaint.setStrokeWidth(40);
        mCirclePaint.setStyle(Paint.Style.FILL);
    }

    @Override
    public void onDraw(final Canvas canv) {
        // background bitmap to cover all area
        canv.drawBitmap(mBitmap, null, mMeasuredRect, null);

        for (CircleArea circle : mCircles) {
            canv.drawCircle(circle.centerX, circle.centerY, circle.radius, mCirclePaint);
        }
    }

    @Override
    public boolean onTouchEvent(final MotionEvent event) {
        boolean handled = false;

        CircleArea touchedCircle;
        int xTouch;
        int yTouch;
        int pointerId;
        int actionIndex = event.getActionIndex();

        // get touch event coordinates and make transparent circle from it
        switch (event.getActionMasked()) {
            case MotionEvent.ACTION_DOWN:
                // it's the first pointer, so clear all existing pointers data
                clearCirclePointer();

                xTouch = (int) event.getX(0);
                yTouch = (int) event.getY(0);

                // check if we've touched inside some circle
                touchedCircle = obtainTouchedCircle(xTouch, yTouch);
                touchedCircle.centerX = xTouch;
                touchedCircle.centerY = yTouch;
                mCirclePointer.put(event.getPointerId(0), touchedCircle);

                invalidate();
                handled = true;
                break;

            case MotionEvent.ACTION_POINTER_DOWN:
                Log.w(TAG, "Pointer down");
                // It secondary pointers, so obtain their ids and check circles
                pointerId = event.getPointerId(actionIndex);

                xTouch = (int) event.getX(actionIndex);
                yTouch = (int) event.getY(actionIndex);

                // check if we've touched inside some circle
                touchedCircle = obtainTouchedCircle(xTouch, yTouch);

                mCirclePointer.put(pointerId, touchedCircle);
                touchedCircle.centerX = xTouch;
                touchedCircle.centerY = yTouch;
                invalidate();
                handled = true;
                break;

            case MotionEvent.ACTION_MOVE:
                final int pointerCount = event.getPointerCount();

                Log.w(TAG, "Move");

                for (actionIndex = 0; actionIndex < pointerCount; actionIndex++) {
                    // Some pointer has moved, search it by pointer id
                    pointerId = event.getPointerId(actionIndex);

                    xTouch = (int) event.getX(actionIndex);
                    yTouch = (int) event.getY(actionIndex);

                    touchedCircle = mCirclePointer.get(pointerId);

                    if (null != touchedCircle) {
                        touchedCircle.centerX = xTouch;
                        touchedCircle.centerY = yTouch;
                    }
                }
                invalidate();
                handled = true;
                break;

            case MotionEvent.ACTION_UP:
                clearCirclePointer();
                invalidate();
                handled = true;
                break;

            case MotionEvent.ACTION_POINTER_UP:
                // not general pointer was up
                pointerId = event.getPointerId(actionIndex);

                mCirclePointer.remove(pointerId);
                invalidate();
                handled = true;
                break;

            case MotionEvent.ACTION_CANCEL:
                handled = true;
                break;

            default:
                // do nothing
                break;
        }

        return super.onTouchEvent(event) || handled;
    }

    /**
     * Clears all CircleArea - pointer id relations
     */
    private void clearCirclePointer() {
        Log.w(TAG, "clearCirclePointer");

        mCirclePointer.clear();
    }

    /**
     * Search and creates new (if needed) circle based on touch area
     *
     * @param xTouch int x of touch
     * @param yTouch int y of touch
     *
     * @return obtained {@link CircleArea}
     */
    private CircleArea obtainTouchedCircle(final int xTouch, final int yTouch) {
        CircleArea touchedCircle = getTouchedCircle(xTouch, yTouch);

        if (null == touchedCircle) {
            touchedCircle = new CircleArea(xTouch, yTouch, mRadiusGenerator.nextInt(RADIUS_LIMIT) + RADIUS_LIMIT);

            if (mCircles.size() == CIRCLES_LIMIT) {
                Log.w(TAG, "Clear all circles, size is " + mCircles.size());
                // remove first circle
                mCircles.clear();
            }

            Log.w(TAG, "Added circle " + touchedCircle);
            mCircles.add(touchedCircle);
        }

        return touchedCircle;
    }

    /**
     * Determines touched circle
     *
     * @param xTouch int x touch coordinate
     * @param yTouch int y touch coordinate
     *
     * @return {@link CircleArea} touched circle or null if no circle has been touched
     */
    private CircleArea getTouchedCircle(final int xTouch, final int yTouch) {
        CircleArea touched = null;

        for (CircleArea circle : mCircles) {
            if ((circle.centerX - xTouch) * (circle.centerX - xTouch) + (circle.centerY - yTouch) * (circle.centerY - yTouch) <= circle.radius * circle.radius) {
                touched = circle;
                break;
            }
        }

        return touched;
    }

    @Override
    protected void onMeasure(final int widthMeasureSpec, final int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        mMeasuredRect = new Rect(0, 0, getMeasuredWidth(), getMeasuredHeight());
    }
}

活动只包含的setContentView(R.layout.main)出现的main.xml如下:

Activity contains only setContentView(R.layout.main) there main.xml is the following:

<RelativeLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_height="match_parent"
    android:layout_width="match_parent"
    android:id="@+id/scroller">
    <com.example.TestApp.CirclesDrawingView
        android:layout_width="match_parent"
        android:layout_height="match_parent" />
</RelativeLayout>

这篇关于拖曳和移动画在画布上的圆的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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