如果一个点在摄像机视图之外,则Three.js线消失 [英] Three.js line disappears if one point is outside of the camera's view
问题描述
我按照文档中的说明创建了一行:
http:// threejs .org / docs / #Reference / Objects / Line 。
但是当其中一个线点位于相机视图之外时,线条会消失。 / p>
我还尝试使用 https:// github。 com / spite / THREE.MeshLine ,但我仍有同样的问题。
我该如何解决?
如果更新线的顶点,还必须更新线的边界球体,以便截头锥体剔除才能正常工作。
line.geometry.computeBoundingSphere();
或者,您可以通过设置
$来防止对您的行进行视锥问题剔除b $ b
line.frustumCulled = false;
three.js r.75
I created a line as explained in the docs: http://threejs.org/docs/#Reference/Objects/Line.
But when one of the line points is outside of the camera's view, the line disappears.
I also tried to use https://github.com/spite/THREE.MeshLine, but I still have the same problem.
How can I fix it?
If you update the vertices of your line, you must also update the bounding sphere of your line for frustum culling to work correctly.
line.geometry.computeBoundingSphere();
Alternatively, you can prevent frustum culling of your line by setting
line.frustumCulled = false;
three.js r.75
这篇关于如果一个点在摄像机视图之外,则Three.js线消失的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!