Android的OpenGL ES的支持无处不在? [英] Android OpenGL ES Support Everywhere?

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问题描述

我需要得到多少潜力将安装我会失去,如果我选择这样做,而不是在android.graphics Android的原生2D图形API,我的画在OpenGL的想法。*

I need to get an idea of how many potential installs I'll be loosing if I choose to do my drawing in OpenGL instead of android's native 2D graphics APIs in android.graphics.*

Android的文件似乎暗示了OpenGL ES API的支持基本上所有的手机:<一href="http://developer.android.com/guide/topics/graphics/opengl.html">http://developer.android.com/guide/topics/graphics/opengl.html

The android documentation seems to imply that the OpenGL ES API is supported basically on all phones: http://developer.android.com/guide/topics/graphics/opengl.html

OpenGL ES 2.0 is supported by most Android devices 

现在,这是否意味着,即使是廉价商品的设备将有OpenGL ES 2.0的支持?会不会更便宜的手机或者有软件渲染,还是会永远是硬件渲染?

Now, does that imply that even cheap commodity devices will have OpenGL ES 2.0 support? Will the cheaper phones perhaps have software rendering, or will it always be hardware rendering?

我是否可以认为大多数Android设备文档的措辞意味着有可能确实是它们运行的​​是Android-8,但就是不具备硬件对OpenGL ES 2.0的一些手机。但是,有多少手机是什么呢?

I take it that the documentation's wording of "most android devices" means that there may indeed be some phones which are running android-8, but just don't have the hardware for OpenGL ES 2.0. But how many phones is that exactly?

推荐答案

检查设备仪表板通过OpenGL ES的版本。

Check the Device Dashboard by OpenGL ES version.

这篇关于Android的OpenGL ES的支持无处不在?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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