它会通过认证吗? FAST XboxLive插件执行 [英] Will It Pass Certification? FAST XboxLive Plugin execution

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问题描述


我已准备好发货了,但我现在不通过我的调整我会通过第二次认证。


我发送了它以供批准,这是阻止我的唯一一句话:



< p style ="margin-bottom:2.8pt"> 开发人员注释


因为你的游戏使用Xbox Live,它必须:·创建至少一个活动

用户并将用户签入Xbox。 ·将用户的Xbox gamertag显示为

主显示和配置文件名称。
< span style ="text-decoration:underline"> 请添加此

行为和重新提交您的游戏。


所以我去了:

https://docs.microsoft .COM / EN-US /窗/ UWP /的Xbox活/ GET-开始,与创作者/配置 - 的Xbox,住在单位一


现在按照步骤及其工作,但我遇到了一个产生问题的问题。


< span la ng ="EN-US"style ="margin:0px"> 这似乎是一个bug或者什么,我用&NBSP;
Screen_caller上一个进行维护然后调用场景的场景,这是一个超快的过程。


它运行良好甚至在屏幕上发布"虚假登录内容"加载"但是当我第二次去那里时,(通过菜单"进入主屏幕"或"通过一个级别"
将冻结游戏。


所以我的方法很简单,只是在原始screen_caller中加载一次,每隔一次你调用它(通过菜单或传递一个级别,然后在那里丢弃
)你落在内容相同的类似场景但没有插件工具,当然其他名称所以xbox live插件在游戏开始时只在游戏中实现了一个(And Quick)。


我不知道插件是否有一些坚不可摧的方法或类似的东西我测试过在XBOX上,它可以创造奇迹,但无法记录
in。


 


任何评论?


Aldo


解决方案

嗨Aldo,


我向我们团队中的某人请求了解此问题。可能会有延迟,我们感谢您在此期间的耐心等待。对于你最近打开的另一个帖子的标题是"真的奇怪的问题,代码是从视觉工作室的
死亡回来。"


问候,


Nate


Hi, I have a ready to ship game but I don’t now if with my adjustments I will pass second certification.

I sent it for approval and this was the only remark that stops me:

Notes To Developer

Because your game uses Xbox Live, it must: · Create at least one active
user and sign the user into Xbox. · Display the user’s Xbox gamertag as the
primary display and profile name.
Please add this
behavior and resubmit your game.

So I went to: https://docs.microsoft.com/en-us/windows/uwp/xbox-live/get-started-with-creators/configure-xbox-live-in-unity

Followed the steps and its works now, but I had an issue that generate my question.

It seems to be a bug or something, I do call my scenes with a  Screen_caller a previous scene that do maintenance and then calls a scene, it’s an ultra-quick process.

It ran nice and even post the "fake login stuff on screen when loaded" but when I go there a second time, (via menu "go to main screen" or "passing a level" will freeze the game.

So my approach was simple, just load it one time in the Original screen_caller, every other single time you call it (via menu or passed a level then being dropped on there) you land on same similar scene in content but without the plugin implement and of course other name So the xbox live plugin its implemented just ONE in the game (And Quick), at the very beginning.

I don’t know if the plugins have some indestructible methods or something like it I tested on the XBOX and it works wonders, but don’t have ability to log in.

 

Any comment?

Aldo

解决方案

Hi Aldo,

I put in a request for someone on our team to take a look at this. There may be a delay, and we appreciate your patience in the meantime. Same situation for your other recently opened thread with the title, "Really Weird Issue, code is back from the death in visual studio."

Regards,

Nate


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