是什么使图像可触摸的libgdx最简单的方法是什么? [英] What is the simplest way to make Image touchable in libgdx?

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问题描述

下面是我的code:

@Override
public void resize(int width, int height) {
super.resize(width, height);

stage.clear();

// background image
Image backImage = new Image(backTexture);
backImage.setX(0);
backImage.setY(0);
backImage.setWidth(800);
backImage.setHeight(480);

// start game image
Image startImage = new Image(startTexture);
startImage.setX(415);
startImage.setY(180);
startImage.setWidth(323);
startImage.setHeight(69);

stage.addActor(backImage);
stage.addActor(startImage);
}

我要创建简单的游戏,这是我创建主菜单的方式。我想我的startImage触摸(点击)因为没有可监听图像类。我应该怎么办呢?或者是它更好地使用的ImageButton?这样,我会创建影像地图集,这似乎是有点复杂,现在对我来说..

I'm creating simple game and this is the way I'm creating main menu. I want to make my startImage touchable (clickable) as there is no available listener for Image class. How should I do this? Or is it better to use ImageButton? This way I would have to create image atlas which seems to be a little bit complicated for me now..

编辑: 我尝试以下操作:

I tried following:

startImage.addListener(new ClickListener() {
    public boolean touchDown(InputEvent event, float x, float y, int pointer, int button)
    {
        game.setScreen(new SplashScreen(game));
        return true;
    }
});

但它仍然无法正常工作。

But it still doesn't work..

编辑:

Gdx.input.setInputProcessor(stage);

需要调用。解决了。​​

needs to be called. Solved.

推荐答案

解决方法是调用以下内容:

Solution is to call following:

Gdx.input.setInputProcessor(stage);

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