Unity:从.gbd检测手势 [英] Unity: Detecting Gestures from .gbd
问题描述
Hey Guys,
我拼命想要检测gbd中保存的手势。
我遵循了这个教程:http:// peted.azurewebsites.net/kinect-4-windows-v2-custom-gestures-in-unity /
I'm desperately trying to detect gestures saved in a gbd.
I followed this tutorial: http://peted.azurewebsites.net/kinect-4-windows-v2-custom-gestures-in-unity/
我的脚本基本相同。在框架到达时,我只需遍历所有手势并查看其结果。永远不会检测到离散手势,并且连续手势的进程始终为0,而手势预览工具会检测到它们。
My script is basically the same. On frame arrived I simply iterate through all gestures and look at their results. Discrete gestures are never detected and the progess of continuous gestures is always 0, while the gesture preview tool detects them.
如何在统一内检测到这些手势?
How do I detect these gestures within unity?
有什么想法吗?或者可能有一个已经与手势数据库一起使用的统一包?
Any Ideas? Or maybe there is an unity package that already works with gesture database?
推荐答案
我的GitHub仓库中有一个示例:
https://github.com/carmines/workshop/tree/master/Unity
there is a sample in my GitHub repo: https://github.com/carmines/workshop/tree/master/Unity
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