里面的动画窗口管理的ImageView在Android的服务 [英] Animate ImageView inside WindowManager in a Android Service
问题描述
我试图动画在服务动态创建一个ImageView的,但没办法得到它的工作......我认为这个问题是因为我使用的是Windows管理员,我应该有权使用的FrameLayout什么类似的,里面放上了ImageView的,但不知道如何做到这一点编程...无论如何,有人知道如何得到这个工作?帮助pleaseee!
@覆盖公共无效的onCreate(){
super.onCreate(); 最终GestureDetector mGestureDetector =新GestureDetector(getApplicationContext(),新MyGestureDetector()); 窗口管理=(窗口管理器)getSystemService(WINDOW_SERVICE); chatHead =新ImageView的(本);
chatHead.setImageResource(R.drawable.btn_enable_floating); 最后WindowManager.LayoutParams PARAMS =新WindowManager.LayoutParams(
100,
107,
WindowManager.LayoutParams.TYPE_PHONE,
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE,
PixelFormat.TRANSLUCENT); params.gravity = Gravity.TOP | Gravity.RIGHT;
params.x = 0;
params.y = 100;
chatHead.setOnTouchListener(新View.OnTouchListener(){
私人诠释initialX;
私人诠释initialY;
私人浮动initialTouchX;
私人浮动initialTouchY; @覆盖
公共布尔onTouch(视图V,MotionEvent事件){
开关(event.getAction()){
案例MotionEvent.ACTION_DOWN:
initialX = params.x;
initialY = params.y;
initialTouchX = event.getRawX();
initialTouchY = event.getRawY();
chatHead.setImageResource(R.drawable.btn_enable_floating_hover);
返回mGestureDetector.onTouchEvent(事件);
案例MotionEvent.ACTION_UP:
chatHead.setImageResource(R.drawable.btn_enable_floating);
返回mGestureDetector.onTouchEvent(事件);
案例MotionEvent.ACTION_MOVE:
//params.x = initialX +(int)的(event.getRawX() - initialTouchX);
params.y = initialY +(int)的(event.getRawY() - initialTouchY);
windowManager.updateViewLayout(chatHead,则params);
返回mGestureDetector.onTouchEvent(事件);
}
返回mGestureDetector.onTouchEvent(事件);
}
});
windowManager.addView(chatHead,则params); RotateAnimation RA =新RotateAnimation(
0,
-80,
Animation.RELATIVE_TO_SELF,0.5F,
Animation.RELATIVE_TO_SELF,
0.5F); //动画需要多长时间的地方
ra.setDuration(210); //的保留状态结束后设置动画
ra.setFillAfter(真);
//开始动画
chatHead.startAnimation(RA);
}
我刚刚有同样的问题,这里是一个解决方案:
相反,一个ImageView的,你需要添加的FrameLayout,有您的ImageView的。
LayoutInflater吹气=(LayoutInflater)getApplicationContext()getSystemService(LAYOUT_INFLATER_SERVICE)。
floatingLayout =(的FrameLayout)inflater.inflate(R.layout.floating_layout,NULL);
保存按钮来处理动画后:
mButton =(ImageView的)floatingLayout.findViewById(R.id.mButton);
Instaed添加一个按钮,添加一个布局:
windowManager.addView(floatingLayout,floatingLayoutParams);
动画!
动画旋转= AnimationUtils.loadAnimation(getApplicationContext(),R.anim.rotation);
rotate.setDuration(1000);
mButton.startAnimation(旋转);
I'm trying to animate an ImageView created dynamically in a service, but no way to get it working... I think the problem is because I'm using a windows manager and I should have to use a FrameLayout or something similar and place the ImageView inside, but no idea how to do it programatically... Anyway, someone know how to get this working? Help pleaseee!
@Override public void onCreate() {
super.onCreate();
final GestureDetector mGestureDetector = new GestureDetector(getApplicationContext(), new MyGestureDetector());
windowManager = (WindowManager) getSystemService(WINDOW_SERVICE);
chatHead = new ImageView(this);
chatHead.setImageResource(R.drawable.btn_enable_floating);
final WindowManager.LayoutParams params = new WindowManager.LayoutParams(
100,
107,
WindowManager.LayoutParams.TYPE_PHONE,
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE,
PixelFormat.TRANSLUCENT);
params.gravity = Gravity.TOP | Gravity.RIGHT;
params.x = 0;
params.y = 100;
chatHead.setOnTouchListener(new View.OnTouchListener() {
private int initialX;
private int initialY;
private float initialTouchX;
private float initialTouchY;
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
initialX = params.x;
initialY = params.y;
initialTouchX = event.getRawX();
initialTouchY = event.getRawY();
chatHead.setImageResource(R.drawable.btn_enable_floating_hover);
return mGestureDetector.onTouchEvent(event);
case MotionEvent.ACTION_UP:
chatHead.setImageResource(R.drawable.btn_enable_floating);
return mGestureDetector.onTouchEvent(event);
case MotionEvent.ACTION_MOVE:
//params.x = initialX + (int) (event.getRawX() - initialTouchX);
params.y = initialY + (int) (event.getRawY() - initialTouchY);
windowManager.updateViewLayout(chatHead, params);
return mGestureDetector.onTouchEvent(event);
}
return mGestureDetector.onTouchEvent(event);
}
});
windowManager.addView(chatHead, params);
RotateAnimation ra = new RotateAnimation(
0,
-80,
Animation.RELATIVE_TO_SELF, 0.5f,
Animation.RELATIVE_TO_SELF,
0.5f);
// how long the animation will take place
ra.setDuration(210);
// set the animation after the end of the reservation status
ra.setFillAfter(true);
// Start the animation
chatHead.startAnimation(ra);
}
I've just had the same problem, here is a solution: Instead of an ImageView, you need to add a FrameLayout, that has your ImageView.
LayoutInflater inflater = (LayoutInflater) getApplicationContext().getSystemService(LAYOUT_INFLATER_SERVICE);
floatingLayout = (FrameLayout) inflater.inflate(R.layout.floating_layout, null);
Save your button to deal with animations later:
mButton = (ImageView) floatingLayout.findViewById(R.id.mButton);
Instaed of adding a button, add a layout:
windowManager.addView(floatingLayout, floatingLayoutParams);
Animate!
Animation rotate = AnimationUtils.loadAnimation(getApplicationContext(), R.anim.rotation);
rotate.setDuration(1000);
mButton.startAnimation(rotate);
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