Skeleton Basics D2D - 如何在屏幕上创建按钮并将poisiton输出到屏幕中 [英] Skeleton Basics D2D -- How to create a button in the screen and ouput the poisiton into the screen

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问题描述

很难阅读Win 32应用程序代码

It is difficult to read the Win 32 application code

如果我使用案例WM_CREATe:

IF i use case WM_CREATe:

CreateWindow(TEXT(" BUTTON&qu​​ot;),TEXT(" button"),WS_CHILD | WS_VISIBLE,10,10,80,20,hWnd,(HMENU)ID_BUTTON,NULL,NULL);

CreateWindow(TEXT("BUTTON"),TEXT("button"), WS_CHILD | WS_VISIBLE, 10,10,80,20,hWnd, (HMENU)ID_BUTTON,NULL,NULL);

运行时它将覆盖我的按钮

It will cover my button when it runs

推荐答案

Kinect不提供对win32的任何要求视窗。如果您打算在该环境中编写应用程序,那么您应该已经熟悉了。请将您的问题发布到相应的论坛,以获得有关编写基于win32的
应用程序的帮助。

Kinect does not provide any have any requirement for win32 windows. You should already be familiar with that if you intend to write applications in that environment. Please post your question to the appropriate forum to get help with writing win32 based applications.

一些资源可以帮助您:
http://msdn.microsoft.com/en-us/library/bb384843.aspx

Some resources to help you: http://msdn.microsoft.com/en-us/library/bb384843.aspx

http://win32developer.com/tutorial/windows/windows_tutorial_3.shtm

您对如何从Kinect API获取联合信息有任何疑问吗?

Do you have any questions on how to acquire the joint information from the Kinect API?


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