变焦和捏的RelativeLayout [英] Zoom and Pinch RelativeLayout

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本文介绍了变焦和捏的RelativeLayout的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我是新android开发,对不起,如果我问一些愚蠢的问题,请尝试帮助我。我想实现的RelativeLayout缩放和捏。我想使自己的地图视图中,我会得到层地图的形象,并在其上​​绘制销(ImageView的)。我已经试过了,但我现在无法点击上的插针。我已经做了code。与这些职位的帮助

I am new to android development, sorry if I ask some stupid question please try to help me. I am trying to implement the Zoom and pinch in RelativeLayout. I want to make my own map view in which I'll get the image of floor map and draw the pins(ImageVIew) on it. I've tried it out but i am currently unable to click on the pins. I've done the code with the help of these posts

<一个href=\"http://stackoverflow.com/questions/6378904/extending-relativelayout-and-overriding-dispatchdraw-to-create-a-zoomable-vie\">Extending RelativeLayout的,并覆盖dispatchDraw()来创建一个可缩放的ViewGroup

<一个href=\"http://stackoverflow.com/questions/10013906/android-zoom-in-out-relativelayout-with-s$p$pad-pinch\">Android - 放大/缩小RelativeLayout的带S $ P $垫/捏

我的code是

public class TempView extends RelativeLayout {
private static final int INVALID_POINTER_ID = -1;

private Drawable mIcon;
private float mPosX;
private float mPosY;
TempView temp;
private float mLastTouchX;
private float mLastTouchY;
private int mActivePointerId = INVALID_POINTER_ID;

private ScaleGestureDetector mScaleDetector;
private float mScaleFactor = 1.f;

public TempView(Context context) {
    this(context, null, 0);
    temp = this;
}

public TempView(Context context, AttributeSet attrs) {
    this(context, attrs, 0);
    temp = this;
}

public TempView(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
    mIcon = context.getResources().getDrawable(R.drawable.ic_launcher);
    mIcon.setBounds(0, 0, mIcon.getIntrinsicWidth(), mIcon.getIntrinsicHeight());
    temp = this;
    mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
}

@Override
public boolean onTouchEvent(MotionEvent ev) {
    // Let the ScaleGestureDetector inspect all events.

    mScaleDetector.onTouchEvent(ev);



    final int action = ev.getAction();
    switch (action & MotionEvent.ACTION_MASK) {
    case MotionEvent.ACTION_DOWN: {
        final float x = ev.getX();
        final float y = ev.getY();

        mLastTouchX = x;
        mLastTouchY = y;
        mActivePointerId = ev.getPointerId(0);
        break;
    }

    case MotionEvent.ACTION_MOVE: {
        final int pointerIndex = ev.findPointerIndex(mActivePointerId);
        final float x = ev.getX(pointerIndex);
        final float y = ev.getY(pointerIndex);

        // Only move if the ScaleGestureDetector isn't processing a gesture.
        if (!mScaleDetector.isInProgress()) {
            final float dx = x - mLastTouchX;
            final float dy = y - mLastTouchY;

            mPosX += dx;
            mPosY += dy;

            invalidate();
        }

        mLastTouchX = x;
        mLastTouchY = y;

        break;
    }

    case MotionEvent.ACTION_UP: {
        mActivePointerId = INVALID_POINTER_ID;

        break;
    }

    case MotionEvent.ACTION_CANCEL: {
        mActivePointerId = INVALID_POINTER_ID;
        break;
    }

    case MotionEvent.ACTION_POINTER_UP: {
        final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK)
                >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
        final int pointerId = ev.getPointerId(pointerIndex);
        if (pointerId == mActivePointerId) {
            // This was our active pointer going up. Choose a new
            // active pointer and adjust accordingly.
            final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
            mLastTouchX = ev.getX(newPointerIndex);
            mLastTouchY = ev.getY(newPointerIndex);
            mActivePointerId = ev.getPointerId(newPointerIndex);
        }


        break;
    }
    }
   return true;
}

@Override
protected void onLayout(boolean changed, int l, int t, int r, int b)
{
    int count = getChildCount();
    Log.d("onLayout", ""+count);
    for(int i=0;i<count;i++){
        View child = getChildAt(i); 
        if(child.getVisibility()!=GONE ){
            RelativeLayout.LayoutParams params = (RelativeLayout.LayoutParams)child.getLayoutParams();
            child.layout(
                (int)(params.leftMargin * mScaleFactor), 
                (int)(params.topMargin * mScaleFactor), 
                (int)((params.leftMargin + child.getMeasuredWidth()) * mScaleFactor), 
                (int)((params.topMargin + child.getMeasuredHeight()) * mScaleFactor) 
                );


                child.setLayoutParams(params);
        }
    }
}




@Override
public void onDraw(Canvas canvas) {
    super.onDraw(canvas);

    canvas.save(Canvas.MATRIX_SAVE_FLAG);
    canvas.translate(mPosX, mPosY);
    canvas.scale(mScaleFactor, mScaleFactor);
    Log.d("onDraw", ""+mScaleFactor);
    int count = getChildCount();
    for(int i=0;i<count;i++){
        View child = getChildAt(i); 
        if(child.getVisibility()!=GONE){
            child.draw(canvas);
            Log.d("onDraw", ""+mScaleFactor);
        }
    }

    canvas.restore();
}
@Override
protected void dispatchDraw(Canvas canvas) {
    canvas.save(Canvas.MATRIX_SAVE_FLAG);

    canvas.translate(mPosX, mPosY);
    canvas.scale(mScaleFactor, mScaleFactor);

    super.dispatchDraw(canvas);
    canvas.restore();
}

private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
    @Override
    public boolean onScale(ScaleGestureDetector detector) {
        mScaleFactor *= detector.getScaleFactor();

        // Don't let the object get too small or too large.
        mScaleFactor = Math.max(1.0f, Math.min(mScaleFactor, 5.0f));
       // Log.d("onScale", ""+mScaleFactor);
        temp.invalidate();
        invalidate();
        return true;
    }
}
}

问题:


  • 如何使只有楼层地图图片放大?

  • 保持销非变,但相对运动?

  • 一个引脚上点击时得到准确的Click事件

任何建议和解答会很大大appriciated!

Any Suggestions and Answers will be very much appriciated!

在预先感谢

卡马尔

推荐答案

在Android查看HTML地图像元素的实现:

An implementation of an HTML map like element in an Android View:


  • 支持布局图像,绘制或位图

  • 允许区域标记的XML列表

  • 允许使用剪切和粘贴HTML标签面积以资源XML(即取一个HTML地图的能力 - 以及图像和用最少的编辑使用它)

  • 支持平移如果图像是比手机屏幕更大

  • 支持双指缩放

  • 支持回调,当一个区域被窃听。

  • 支持显示注释作为泡沫文本,并提供回调如果泡沫被窃听

看到这个链接,你将有你的解决方案 https://github.com/catchthecows/AndroidImageMap

see this link you will got your solution https://github.com/catchthecows/AndroidImageMap

这篇关于变焦和捏的RelativeLayout的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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