在增强现实中对3D蒙皮模型进行动画处理 [英] Animate a 3D Skinned model in Augmented Reality

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本文介绍了在增强现实中对3D蒙皮模型进行动画处理的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述



我是XNA的新手,我的项目遇到一些问题.目的是在增强现实中创建虚拟手臂假体,并通过将电极放置在患者身上来对其进行动画处理.

我找到了一些教程,可以在虚拟现实中使用骨骼为3D皮肤模型制作动画,而在增强现实中则没有任何效果.
我想知道是否可能?任何提示都将受到欢迎.

谢谢

PS:对不起,我的英语.

解决方案

实际上,问题在于我无法导入该模型,如本文中所示:带有XNA的Blender 3D模型",用于增强现实,因为我使用了类似GoblinXNA的教程8中的另一种模型:
使用模型= GoblinXNA.Graphics.Model;".我是否必须创建自己的内容处理器来导入模型的骨架,或者是否有方法可以将其重用于本文?

我还在互联网上进行了大量搜索,以了解增强现实中的动画模型是如何工作的,但是在所有应用程序中,我发现人们只是在那里使模型平移或旋转,但他们从未使用过骨骼.


Hi,

I am new in XNA and I am having some issues with my project. The aim is to create a virtual arm prothesis in augmented reality and to animate it thanks to electrode place on a patient.

I found some tutorial to animate 3D skinned model with bones in virtual reality, but nothing in augmented reality.

I would like to know if it is possible? Any tips will be welcome.

Thanks

PS: Sorry for my English.

解决方案

In fact the problem is that I can not import the model as it is showed in this article: "Animating single bones in a Blender 3D model with XNA", for augmented reality since I use, like in the tutorial 8 of GoblinXNA, an other kind of model:
"using Model = GoblinXNA.Graphics.Model;". Do I have to create my own content processor to import the skeleton of my model or is there a way to reuse the one for the article ?

I have also been searching a lot on internet to know how animated model in augmented reality works, but in all application I have found people just make there model translate or rotate but they never use bones.


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