网格变形视觉C ++ [英] mesh warping visual c++

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本文介绍了网格变形视觉C ++的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在研究图像变形项目

http://fatlinesofcode.philipandrews.org/2011/02/20 /warping-bitmaps-with-a-bezier-surface/ [

i am working on project of image warping

http://fatlinesofcode.philipandrews.org/2011/02/20/warping-bitmaps-with-a-bezier-surface/[^]

i saw warping example on web via above link
any budy plz provide algorithm code or any reference for the implementation..........

推荐答案

网格由3D点组成,该点构成三角形或四边形.每个3D点都映射到图像中的2D点.通过在空间中四处移动3D点,观看者将看到图像出现扭曲.

查看这些OpenGL示例以了解有关网格的更多信息.

http://www.opengl.org/code/ [
A mesh is composed of 3D Points, that construct triangles or quads. Each 3D point maps to a 2D point in your image. By moving the 3D points around in space, the viewer will see the image appear to warp.

Check out these OpenGL Samples to learn more about meshes.

http://www.opengl.org/code/[^]


该站点的作者提供了指向他使用(或创建的)贝塞尔曲线的链接)为此目的:
http://wonderfl.net/c/yLPf [
The author of that site provided a link to some bezier code he used (or created) for this purpose:
http://wonderfl.net/c/yLPf[^]


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