Android的:在两指放大/缩小 [英] android:two finger zoom in/out

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本文介绍了Android的:在两指放大/缩小的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我在屏幕上绘制一个对象(矩形),现在我想补充两指缩放视口。我发现一些教程,是放大图像,我改变/补充说,我的应用程序,它运行但在输入/输出不起作用放大!没有错误也!
你能不能帮我修复呢?这是。一个好的方式来放大/缩小视图端口?

 公共类android1扩展活动实现OnTouchListener {
    / **当第一次创建活动调用。 * /
    @覆盖
    公共无效的onCreate(捆绑savedInstanceState){
        super.onCreate(savedInstanceState);
        this.requestWindowFeature(Window.FEATURE_NO_TITLE);
        getWindow()。setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
                WindowManager.LayoutParams.FLAG_FULLSCREEN);
        GLSurfaceView视图=新GLSurfaceView(本);
        view.setRenderer(新OpenGLRenderer());
        的setContentView(视图);
        view.setOnTouchListener(本);
    }   私有静态最后弦乐TAG =触摸;
   //这些矩阵将用于移动和放大图像
   字模=新的Matrix();
   矩阵savedMatrix =新的Matrix();   //我们可以在这3个国家之一
   静态最终诠释NONE = 0;
   静态最终诠释ZOOM = 2;
   INT模式=无;   //记住一些东西放大
   的PointF开始=新的PointF();
   的PointF中旬=新的PointF();
   浮oldDist = 1F;
   公共布尔onTouch(视图V,MotionEvent事件){
      开关(event.getAction()及MotionEvent.ACTION_MASK){
      案例MotionEvent.ACTION_DOWN:
         savedMatrix.set(矩阵);
         start.set(event.getX(),event.getY());
         Log.d(TAG模式= DRAG);         打破;
      案例MotionEvent.ACTION_POINTER_DOWN:
         oldDist =间距(事件);
         Log.d(TAGoldDist =+ oldDist);
         如果(oldDist> 10F){
            savedMatrix.set(矩阵);
            中点(中,事件);
            模式= ZOOM;
            Log.d(TAG模式= ZOOM);
         }
         打破;
      案例MotionEvent.ACTION_UP:
      案例MotionEvent.ACTION_POINTER_UP:
         模式=无;
         Log.d(TAG模式= NONE);
         打破;
      案例MotionEvent.ACTION_MOVE:          如果(==模式ZOOM){
            浮newDist =间距(事件);
            Log.d(TAGnewDist =+ newDist);
            如果(newDist> 10F){
               matrix.set(savedMatrix);
               浮规模= newDist / oldDist;
               matrix.postScale(规模化,规模化,mid.x,mid.y);
            }
         }
         打破;
      }      返回true; //表示事件已处理
   }   / **显​​示在LogCat中查看事件,调试* /
   私人无效dumpEvent(MotionEvent事件){
      字符串名称[] = {DOWN,UP,MOVE,取消,外,
            POINTER_DOWN,POINTER_UP,7?,8?,9? };
      StringBuilder的SB =新的StringBuilder();
      INT行动= event.getAction();
      INT行动code =动作&安培; MotionEvent.ACTION_MASK;
      sb.append(事件响应_)追加(名称[动作code]);
      如果(动作code == MotionEvent.ACTION_POINTER_DOWN
            ||行动code == MotionEvent.ACTION_POINTER_UP){
         sb.append((PID).append(
               作用>> MotionEvent.ACTION_POINTER_ID_SHIFT);
         sb.append());
      }
      sb.append([);
      的for(int i = 0; I< event.getPointerCount();我++){
         。sb.append(#)追加(ⅰ);
         sb.append((PID).append(event.getPointerId(ⅰ));
         sb.append()=)追加((int)的event.getX(ⅰ))。
         。sb.append(,)附加((int)的event.getY(ⅰ));
         如果第(i + 1&下; event.getPointerCount())
            sb.append(;);
      }
      sb.append(]);
      Log.d(TAG,sb.toString());
   }   / **确定第一两个手指之间的空间* /
   私人浮动间距(MotionEvent事件){
      浮X = event.getX(0) - event.getX(1);
      浮Y = event.getY(0) - event.getY(1);
      返回FloatMath.sqrt(X * X + Y * Y);
   }   / **计算前两个手指的中点* /
   私人无效中点(点的PointF,MotionEvent事件){
      浮X = event.getX(0)+ event.getX(1);
      浮Y = event.getY(0)+ event.getY(1);
      point.set(X / 2,Y / 2);
   }
}


解决方案

你正确设置矩阵,但你不把它应用到你的观点。在你onTouch活动结束:

  v.setImageMatrix(矩阵);

I draw an object (rectangle) on the screen and now I want to add two finger zooming to the viewport . I find some tutorial that was for zooming into an image , I changed/added that to my app , it runs but zoom in/out does not work! There's no error also ! could you help me fixing that ? is this agood way to zoom in/out of view port?

public class android1 extends Activity implements OnTouchListener {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        this.requestWindowFeature(Window.FEATURE_NO_TITLE);
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
                WindowManager.LayoutParams.FLAG_FULLSCREEN);
        GLSurfaceView view = new GLSurfaceView(this);
        view.setRenderer(new OpenGLRenderer());
        setContentView(view);
        view.setOnTouchListener(this);
    }

   private static final String TAG = "Touch";
   // These matrices will be used to move and zoom image
   Matrix matrix = new Matrix();
   Matrix savedMatrix = new Matrix();

   // We can be in one of these 3 states
   static final int NONE = 0;
   static final int ZOOM = 2;
   int mode = NONE;

   // Remember some things for zooming
   PointF start = new PointF();
   PointF mid = new PointF();
   float oldDist = 1f;


   public boolean onTouch(View v, MotionEvent event) {
      switch (event.getAction() & MotionEvent.ACTION_MASK) {
      case MotionEvent.ACTION_DOWN:
         savedMatrix.set(matrix);
         start.set(event.getX(), event.getY());
         Log.d(TAG, "mode=DRAG");

         break;
      case MotionEvent.ACTION_POINTER_DOWN:
         oldDist = spacing(event);
         Log.d(TAG, "oldDist=" + oldDist);
         if (oldDist > 10f) {
            savedMatrix.set(matrix);
            midPoint(mid, event);
            mode = ZOOM;
            Log.d(TAG, "mode=ZOOM");
         }
         break;
      case MotionEvent.ACTION_UP:
      case MotionEvent.ACTION_POINTER_UP:
         mode = NONE;
         Log.d(TAG, "mode=NONE");
         break;
      case MotionEvent.ACTION_MOVE:

          if (mode == ZOOM) {
            float newDist = spacing(event);
            Log.d(TAG, "newDist=" + newDist);
            if (newDist > 10f) {
               matrix.set(savedMatrix);
               float scale = newDist / oldDist;
               matrix.postScale(scale, scale, mid.x, mid.y);
            }
         }
         break;
      }

      return true; // indicate event was handled
   }

   /** Show an event in the LogCat view, for debugging */
   private void dumpEvent(MotionEvent event) {
      String names[] = { "DOWN", "UP", "MOVE", "CANCEL", "OUTSIDE",
            "POINTER_DOWN", "POINTER_UP", "7?", "8?", "9?" };
      StringBuilder sb = new StringBuilder();
      int action = event.getAction();
      int actionCode = action & MotionEvent.ACTION_MASK;
      sb.append("event ACTION_").append(names[actionCode]);
      if (actionCode == MotionEvent.ACTION_POINTER_DOWN
            || actionCode == MotionEvent.ACTION_POINTER_UP) {
         sb.append("(pid ").append(
               action >> MotionEvent.ACTION_POINTER_ID_SHIFT);
         sb.append(")");
      }
      sb.append("[");
      for (int i = 0; i < event.getPointerCount(); i++) {
         sb.append("#").append(i);
         sb.append("(pid ").append(event.getPointerId(i));
         sb.append(")=").append((int) event.getX(i));
         sb.append(",").append((int) event.getY(i));
         if (i + 1 < event.getPointerCount())
            sb.append(";");
      }
      sb.append("]");
      Log.d(TAG, sb.toString());
   }

   /** Determine the space between the first two fingers */
   private float spacing(MotionEvent event) {
      float x = event.getX(0) - event.getX(1);
      float y = event.getY(0) - event.getY(1);
      return FloatMath.sqrt(x * x + y * y);
   }

   /** Calculate the mid point of the first two fingers */
   private void midPoint(PointF point, MotionEvent event) {
      float x = event.getX(0) + event.getX(1);
      float y = event.getY(0) + event.getY(1);
      point.set(x / 2, y / 2);
   }
}

解决方案

You're setting the matrix correctly but you don't apply it to your view. At the end of your onTouch event:

v.setImageMatrix(matrix);

这篇关于Android的:在两指放大/缩小的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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