绘制循环,即用户触摸屏幕 [英] Draw circle where user touches screen
本文介绍了绘制循环,即用户触摸屏幕的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我画的地方用户触摸图像视图一个圆。它借鉴了一圈很好,但它绝不是用户接触。它始终是关闭的很多左侧。这里是code:
I draw a circle where the user touches a image view. It draws the circle fine, but it is not where the user touches. It is always off the left by a lot. Here is the code:
获取触摸:
image.setOnTouchListener(new OnTouchListener() {
public boolean onTouch(View arg0, MotionEvent arg1) {
System.out.println("Touch recieved at "+arg1.getX() + " " + arg1.getY());
touchX = (arg1.getX());
touchY = (arg1.getY());
System.out.println("Touch recieved at "+touchX + " " + touchY);
image.setImageBitmap(createImage());
return true;
}
});
和在图像上图:
public Bitmap createImage(){
Bitmap image = bmp.copy(Bitmap.Config.RGB_565, true);
Canvas canvas = new Canvas(image);
Paint paint = new Paint();
paint.setStyle(Paint.Style.STROKE);
paint.setColor(Color.GREEN);
canvas.drawCircle(touchX, touchY, radius, paint);
System.out.println("Drew a circle at "+touchX+" " + touchY+" with a radius of "+radius+".");
return image;
}
任何想法?
推荐答案
有一个看的你好圈例如
这篇关于绘制循环,即用户触摸屏幕的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!
查看全文