效果如何团结3D工作,为Android和iPhone两者兼而有之? [英] How well does Unity 3d work for both Android and iPhone?

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问题描述

我不知道这是否是要问这个问题,所以如果它不请让我知道,我会移动的最佳场所。我期待创造一个游戏为Android和iPhone两种平台。我知道团结是一个伟大的游戏引擎,我的问题是,它是如何为制作一个code基地建设为Android和iPhone平台上工作?时间就是在这个项目上约束,所以我在平时的过程中试图如何顺利的时候来构建应用程序和多少定制code必须为每个特定的应用程序编写非常感兴趣。任何INSITE,人们对这个话题将是非常美联社preciated感谢。

I'm not sure if this is the best place to ask this question so if it isn't please let me know and I will move it. I am looking to create a game for both Android and iPhone platform. I know Unity is a great game engine and my question is how well does it work for creating one code base to build for both Android and iPhone platforms? Time is a constraint on this project so I am very interested in how smoothly the process usually is when trying to build both applications and how much custom code must be written for each specific application. Any insite that people have on this topic would be much appreciated thanks.

推荐答案

团结,由这是非常名字暗示的,目的是明确的,以方便在短时间内这种多平台开发。例如,你可以定义每个平台有什么每个纹理的最大尺寸,当你建立为目标平台会自动调整他们为你 - 构建过程非常简单了。由于两个你平台是触摸式设备,它应该很容易只有一个code基无缝两个平台工作(及以上如果需要的话),除了极少数定制code为每个平台。

Unity, as implied by it's very name, is designed explicitly to facilitate such multi-platform development in little time. You can for example define for each platform what the max size of each texture is, and it will automatically resize them for you when you build for that target platform - the build process really simple too. Since both your platforms are touch devices, it should be easy to have just one code base working seamlessly for both platforms (and more if needed), with very few custom code for each platform.

团结具有了Android的没有疑问的30天试用和(我认为)的iOS版本 - 我鼓励你尝试一下,看看自己会时间多么少带你到有概念验证构建这两个平台。

Unity has a no-questions-asked 30 day trial of the Android and (I think) iOS versions - I encourage you to try them and see for yourself how little time it will take you to have a proof of concept build for both platforms.

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