保存原始数据 [英] Saving raw detph-data

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本文介绍了保存原始数据的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在尝试保存kinect原始深度数据,并且我不想使用Kinect Studio,因为我需要原始数据进行进一步的计算.我正在使用kinectv2和kinect sdk!

I am trying to save my kinect raw depth-data and i dont want to use the Kinect Studio, because i need the raw-data for further calculations. I am using the kinectv2 and kinect sdk!

我的问题是,对于保存的数据,我的FPS较低.它大约为15-17FPS.

My problem is that i just get low FPS for the saved data. Its about 15-17FPS.

这里是我的Framereader(在以后的步骤中,我也想保存色彩流):

Here my Framereader ( in further steps i want to save colorstream also):

frameReader = kinectSensor.OpenMultiSourceFrameReader(FrameSourceTypes.Depth);
frameReader.MultiSourceFrameArrived += Reader_MultiSourceFrameArrived;

此事件:

void Reader_MultiSourceFrameArrived(object sender, MultiSourceFrameArrivedEventArgs e)
{
   var reference = e.FrameReference.AcquireFrame();
   saveFrameTest(reference);
   frame_num++;
}

这里有保存功能:

private unsafe void saveFrameTest(Object reference)
{
  MultiSourceFrame mSF = (MultiSourceFrame)reference;

  using (var frame = mSF.DepthFrameReference.AcquireFrame())
  {
      if (frame != null)
      {
          using (Microsoft.Kinect.KinectBuffer depthBuffer = frame.LockImageBuffer())
          {
              if ((frame.FrameDescription.Width * frame.FrameDescription.Height) == (depthBuffer.Size / frame.FrameDescription.BytesPerPixel))
              {
                  ushort* frameData = (ushort*)depthBuffer.UnderlyingBuffer;
                  byte[] rawDataConverted = new byte[(int)(depthBuffer.Size / 2)];

                  for (int i = 0; i < (int)(depthBuffer.Size / 2); ++i)
                  {
                      ushort depth = frameData[i];
                      rawDataConverted[i] = (byte)(depth >= frame.DepthMinReliableDistance && depth <= frame.DepthMaxReliableDistance ? (depth) : 0);
                  }

                  String date = string.Format("{0:hh-mm-ss}", DateTime.Now);
                  String filePath = System.IO.Directory.GetCurrentDirectory() + "/test/" +date+".raw";
                  File.WriteAllBytes(filePath, rawDataConverted);
                  rawDataConverted = null;

              }
          }
      }
    }
 }

更多信息: 我将代码包含在具有16 GB RAM的英特尔®至强®处理器E5-1620 3,7GHz上的简单控制台应用程序中.

Further Infomration: I included my code in a simple Console-Application on a Intel® Xeon® Processor E5-1620 3,7GHz with 16 GB RAM.

我认为for循环要花很多时间:

i think the for-loop is taking to much time:

  for (int i = 0; i < (int)(depthBuffer.Size / 2); ++i)
                      {
                          ushort depth = frameData[i];
                          rawDataConverted[i] = (byte)(depth >= frame.DepthMinReliableDistance && depth <= frame.DepthMaxReliableDistance ? (depth) : 0);
                      }

我可以提高帧率.现在,我直接访问kinectbuffer并退出for循环.

I could improved my framerate. Now, i am accessing the kinectbuffer directly and resign the for-loop.

Microsoft.Kinect.KinectBuffer depthBuffer = frame.LockImageBuffer();

Marshal.Copy(depthBuffer.UnderlyingBuffer, rawData_depth, 0, (depthImageSize));

depthBuffer.Dispose();
frame.Dispose();

但是我无法获得30FPS的费率.现在大约是25 FPS.

However i couldnt get the 30FPS-rate. Now it is about 25 FPS.

推荐答案

您可以尝试使用类似方法来获取数组. 这就是我通常使用的.

You could try something like this to get your array. It's what I normally use.

var frame = frameReference.AcquireFrame();
var frameDescription = frame.FrameDescription;
ushort[] frameData = new ushort[frameDescription.Width * frameDescription.Height];
frame.CopyFrameDataToArray(frameData);

这篇关于保存原始数据的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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