使用Kinect for Windsows SDK,XNA和Seated模式的结果很奇怪 [英] Weird results using Kinect for Windsows SDK, XNA and Seated Mode
本文介绍了使用Kinect for Windsows SDK,XNA和Seated模式的结果很奇怪的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
在Kinect for Windows Developer Toolkit 1.5.1的Xna示例中使用坐姿模式时,我遇到了一个奇怪的问题.
I have a weird problem when using Seated Mode in the Xna Example of the Kinect for Windows Developer Toolkit 1.5.1.
我添加到代码中的唯一一件事就是流畅的行.
The only thing I add to the code is flowing line.
this.Sensor.SkeletonStream.TrackingMode = SkeletonTrackingMode.Seated;
是否有人尝试过使用XNA和就座模式而没有出现此问题?
Did anybody tried using XNA and Seated Mode without having this Problem?
推荐答案
这看起来像XNA示例试图绘制所有关节.在就座模式下,由于只有有限的一组关节可用,因此其余的关节将在默认位置绘制.
This looks like the XNA sample tries to draw all joints. Since only a limited set of joints is available in seated mode, the remaining joints are drawn at a default position.
这篇关于使用Kinect for Windsows SDK,XNA和Seated模式的结果很奇怪的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!
查看全文