元素的大小不会随着Kivy中应用程序的加载而更新 [英] Elements' sizes don't update on application loading in Kivy

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问题描述

我有on_size()事件,当我调整窗口大小时它可以工作,但是我无法使其在正确加载应用程序时起作用(它可以工作,但并非一定如此):

I have on_size() event, it works when I resize window, but I can't make it work on application loading correctly (it works, but not like it must):

from random import random, randint

import kivy

kivy.require('1.8.0')

from kivy.config import Config

Config.set('graphics', 'fullscreen', '0')
Config.set('graphics', 'width', 640)
Config.set('graphics', 'height', 480)
Config.set('graphics', 'position', 'custom')
Config.set('graphics', 'top', 40)
Config.set('graphics', 'left', 40)

from kivy.app import App
from kivy.uix.layout import Layout
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.label import Label
from kivy.graphics import Color, Line, Rectangle


class Main(BoxLayout):
    side_padding = 20

    def __init__(self, **kwargs):
        super(Main, self).__init__(**kwargs)
        self.size = (0, 0)  # Doesn't help.
        self.on_size()  # Doesn't help.

    def on_size(self, *args):
        left, middle, right = self.ids.left, self.ids.middle, self.ids.right
        left.width = max([x.texture_size[0] for x in left.children]) + self.side_padding
        right.width = max([x.texture_size[0] for x in right.children]) + self.side_padding
        available_space = self.width - left.width - right.width
        if available_space > self.height:
            middle.size = (self.height, self.height)
            extra = (self.width - self.height - left.width - right.width) // 2
            left.width += extra
            right.width += extra
        else:
            middle.size = (available_space, available_space)


class SidePanel(BoxLayout):
    def __init__(self, **kwargs):
        super(SidePanel, self).__init__(**kwargs)


class GameField(Layout):
    def __init__(self, **kwargs):
        super(GameField, self).__init__(**kwargs)
        self.array_size = randint(4, 8)
        self.bind(pos=self.update, size=self.update)
        self.update()

    def update(self, *args):
        s_padding = 1 / 16
        s_sq_size = 1 - 2 * s_padding
        self.canvas.clear()
        with self.canvas:
            block_size = self.width / self.array_size
            sq_size = block_size * s_sq_size
            padding = block_size * s_padding
            Color(1, 1, 1)
            for j in range(self.array_size):
                for i in range(self.array_size):
                    Rectangle(pos=(self.x + padding + i * block_size, self.y + padding + j * block_size),
                              size=(sq_size, sq_size))
            for i in range(self.array_size + 1):
                shift = self.width * i / self.array_size
                Line(points=(self.x, self.y + shift, self.x + self.width, self.y + shift))
                Line(points=(self.x + shift, self.y, self.x + shift, self.y + self.height))


    def on_touch_up(self, touch):
        self.array_size = randint(4, 8)
        self.update()


class Application(App):
    def build(self):
        return Main()


if __name__ == '__main__':
    Application().run()

*.kv:

#:kivy 1.8.0

<Main>:
    orientation: 'horizontal'
    canvas:
        Color:
            rgb: 1, 1, .9
        Rectangle:
            pos: self.pos
            size: self.size
    SidePanel:
        id: left
        Label:
            size_hint_y: None
            color: 0, 0, 0, 1
            text: 'Score'
        Label:
            color: 0, 0, 0, 1
            text: 'Event log log log loooooooooog'
        Label:
            color: 0, 0, 0, 1
            text: 'Event log log log\n123'
        Label:
            color: 0, 0, 0, 1
            text: '35mdbj65 qewr'
        Label:
            color: 0, 0, 0, 1
            text: '3qht6ju7ustju'
    GameField:
        id: middle
    SidePanel:
        id: right
        Button:
            size_hint_y: None
            text: 'Menu'
        Label:
            color: 0, 0, 0, 1
            text: 'Bonuses bonuses'
<SidePanel>:
    orientation: 'vertical'
    size_hint_x: None
    size: self.size

<GameField>:
    pos_hint: {'center_y': .5}
    size_hint: None, None
    canvas.before:
        Color:
            rgb: .9, .9, .9
        Rectangle:
            pos: self.pos
            size: self.size

也许有一些错误吗?

推荐答案

当我根据班级中的标签和按钮更新班级孩子的身高时,我向他们添加了on_size事件:

As I update my class's children's sizes depending on labels and buttons inside of it, I've added to them on_size event:

def on_size(self, *args):
    self.parent.parent.on_size()


class SideLabel(Label):
    on_size = on_size


class SideButton(Button):
    on_size = on_size

我也已经在kv中的这些类上替换了Buttons和Labels.现在看来可以正常工作了.

And also I have replaced Buttons and Labels on these classes in kv. It seems to work correctly now.

这篇关于元素的大小不会随着Kivy中应用程序的加载而更新的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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