导入com.badlogic.gdx.graphics.gl10无法解析 [英] the import com.badlogic.gdx.graphics.gl10 cannot be resolved

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问题描述

我不知道为什么,但这是我的第二个libgdx项目,它不起作用,我的mainactivity文件如下:

I dont know why but this is my second libgdx project and it does not work, my mainactivity file is as follows:

    package com.me.rarster;

import android.os.Bundle;

import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;

public class MainActivity extends AndroidApplication {
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
        cfg.useGL20 = true;

        initialize(new rarstertech(), cfg);
    }
}

我的其他Java文件看起来像这样

and my other java file looks like this

   package com.me.rarster;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;

public class rarstertech implements ApplicationListener {
    private OrthographicCamera camera;
    private SpriteBatch batch;
    private Texture texture;
    private Sprite sprite;

    @Override
    public void create() {      
        float w = Gdx.graphics.getWidth();
        float h = Gdx.graphics.getHeight();

        camera = new OrthographicCamera(1, h/w);
        batch = new SpriteBatch();

        texture = new Texture(Gdx.files.internal("data/libgdx.png"));
        texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);

        TextureRegion region = new TextureRegion(texture, 0, 0, 512, 275);

        sprite = new Sprite(region);
        sprite.setSize(0.9f, 0.9f * sprite.getHeight() / sprite.getWidth());
        sprite.setOrigin(sprite.getWidth()/2, sprite.getHeight()/2);
        sprite.setPosition(-sprite.getWidth()/2, -sprite.getHeight()/2);
    }

    @Override
    public void dispose() {
        batch.dispose();
        texture.dispose();
    }

    @Override
    public void render() {      
        Gdx.gl.glClearColor(1, 1, 1, 1);
        Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

        batch.setProjectionMatrix(camera.combined);
        batch.begin();
        sprite.draw(batch);
        batch.end();
    }

    @Override
    public void resize(int width, int height) {
    }

    @Override
    public void pause() {
    }

    @Override
    public void resume() {
    }
}

问题是它声明要导入gl10时的行以及在主活动cfg.useGL20中-true;

The problem is the line when it states to import the gl10 and in the main activity, cfg.useGL20 - true;

任何帮助将不胜感激

推荐答案

您可能正在使用Libgdx的最新版本,例如1.0.0(请在将来添加该版本). OpenGL 1.x支持已从Libgdx中删除.

You are probably using a recent version of Libgdx, like 1.0.0 (please include the version in future). OpenGL 1.x support was removed from Libgdx on March 2, 2014.

GL20替换GL10类(大多数是相同的),并删除useGL20 config标志.

Replace the GL10 class with GL20 (most of it is the same) and remove the useGL20 config flag.

这篇关于导入com.badlogic.gdx.graphics.gl10无法解析的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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