使用BitmapFont绘制字符串 [英] Draw string with BitmapFont
问题描述
很抱歉这个愚蠢的问题,但我是一个安静的菜鸟.我不知道如何在Libgdx中绘制位图字体.好吧,我已经使用HIERO v2.0工具制作BitmapFont文件.然后我用代码初始化它:
Sorry for that stupid question but I'm a quiet noob. I can't figure out how to draw Bitmap Font in Libgdx. Well, I've used HIERO v2.0 tool to make BitmapFont file. Then I initialize it in code:
BitmapFont font = new BitmapFont(Gdx.files.internal("data/fonts/Georgia.fnt"), Gdx.files.internal("data/fonts/Georgia.png"), false);
但是当我尝试在屏幕上绘制时:
But when I try to draw it on screen:
game.batch.begin();
font.draw(game.batch, "Text string", game.screenWidth * 0.5f, game.screenHeight * 0.5f);
game.batch.end();
我得到以下结果: http://imageshack.us/photo/my-images/696/bitmapfont.png/ 有人知道我在做什么错吗?
I get this result: http://imageshack.us/photo/my-images/696/bitmapfont.png/ Does anybody know, what I'm doing wrong?
推荐答案
当Georgia.fnt和Georgia.png不同步时,往往会发生这种情况.也就是说,它们来自不同的出口.
This tends to happen when the Georgia.fnt and Georgia.png are out of sync. That is, they are from different exports.
再次检查您是否同时将它们保存在HIERO中
Double check that you saved both in HIERO
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