在自定义Log4Net附加程序中使用IoC [英] Using IoC in a custom Log4Net appender
问题描述
不幸的是,当我用Log4Net搜索涉及Unity或IoC的任何内容时,我已经搜索了很长时间,我得到的唯一结果就是如何通过IoC自动填充ILog
.这不是我要做的不是.
I have searched quite a while unfortunately when I search for anything involving Unity or IoC with Log4Net the only results I get is how to make ILog
automatically populated via IoC. This is not what I am trying to do.
我有一个自定义的Appender,可通过WCF将数据传输到服务器.我想做的是传入一种工厂方法,最好是由Unity生成的一种方法,该方法为我创建WCF客户端类,这样我就可以在单元测试期间将实际的客户端类换成存根.问题是我无法在任何地方找到有关如何将参数传递到自定义log4net附加程序中的任何解释.
I have a custom Appender that transmits data over WCF to a server. What I would like to do is pass in a factory method, preferably one generated by Unity, that creates the WCF client class for me so I can swap out the real client class for stubs during unit testing. The problem is I can not find any explanation anywhere on how to pass a argument in to a custom log4net appender.
这是我通常使用Unity来实现的方式.
Here is how I would normally implement this using Unity.
public class WcfAppender : BufferingAppenderSkeleton
{
public WcfAppender(Func<ClientLoggerClient> loggerClientFactory) //How do I get this Func passed in?
{
LoggerClientFactory = loggerClientFactory;
}
private readonly Func<ClientLoggerClient> LoggerClientFactory;
private static readonly ILog Logger = LogManager.GetLogger(typeof(WcfAppender));
private static readonly string LoggerName = typeof(WcfAppender).FullName;
public override void ActivateOptions()
{
base.ActivateOptions();
this.Fix = FixFlags.All;
}
protected override bool FilterEvent(LoggingEvent loggingEvent)
{
if (loggingEvent.LoggerName.Equals(LoggerName))
return false;
else
return base.FilterEvent(loggingEvent);
}
protected override void SendBuffer(LoggingEvent[] events)
{
try
{
var client = LoggerClientFactory();
try
{
client.LogRecord(events.Select(CreateWrapper).ToArray());
}
finally
{
client.CloseConnection();
}
}
catch (Exception ex)
{
Logger.Error("Error sending error log to server", ex);
}
}
private ErrorMessageWrapper CreateWrapper(LoggingEvent arg)
{
var wrapper = new ErrorMessageWrapper();
//(Snip)
return wrapper;
}
}
但是我不调用container.Resolve<WcfAppender>()
,它是在log4net库中调用new WcfAppender()
的.如何告诉log4net库改用new WcfAppender(factoryGeneratedFromUnity)
?
However I don't call container.Resolve<WcfAppender>()
it is in the log4net library that new WcfAppender()
gets called. How do I tell the log4net library to use new WcfAppender(factoryGeneratedFromUnity)
instead?
推荐答案
创建后,我能够通过Unity容器运行附加器实例:
I was able to run the appender instance through Unity container after its creation:
ILog logger = LogManager.GetLogger("My Logger");
IAppender[] appenders = logger.Logger.Repository.GetAppenders();
foreach (IAppender appender in appenders)
{
container.BuildUp(appender.GetType(), appender);
}
container.RegisterInstance(logger);
BuildUp()
方法将在appender类中填充注入属性:
BuildUp()
method will populate the injection property in the appender class:
public class LogDatabaseSaverAppender : AppenderSkeleton
{
[Dependency]
public IContextCreator ContextCreator { get; set; }
...
}
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