VB.NET-由于碰撞检测错误而导致运动被阻止 [英] VB.NET - Movement Blocked due to Faulty Collision Detection

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问题描述

因此,作为我的最终项目的一部分,我正在为自己的编程班制作游戏.目前,我正处于计划和试验阶段,因此决定在图形和碰撞方面抢占先机.我首先通过尝试VB必须提供的Graphics类而不是使用PictureBox es来编写程序.除此之外,我还添加了键盘输入来移动Image.当我决定通过Image类的intersectsWith()方法添加碰撞检测时,事情变得很奇怪.

So, I am making a game for my programming class as part of my final project. I'm just in the planning and experimenting stage at the moment and I decided to get a headstart on graphics and collisions. I first made my program just by experimenting with the Graphics class VB has to offer, instead of using PictureBoxes. Alongside that, I added keyboard input to move an Image around. When I decided to add collision detection through the intersectsWith() method of the Image class, things became weird.

基本上,在我的代码中,玩家"实体具有三个不同的图像-图像的变化取决于它们所面对的方式,而图像又取决于用户所按下的键.没有任何碰撞检测代码,移动和图像更改就可以正常工作,并且图像可以四处移动.但是,一旦添加了碰撞检测功能,玩家就根本不会移动,只会改变他们面对的方式.即使玩家的Image距离我要测试的相交点(美元符号)也不远,也会发生这种情况.这是我的完整代码:

Basically, in my code, the "Player" entity has three different images - which change depending on which way they are facing, which is in turn determined by what key the user presses. Without any collision detection code, the movement and image changing works fine and the image moves about. However, as soon as I add collision detection the player does not move at all, only the way they face changes. This happens even if the player's Image is nowhere near the image I want to test for intersection (a dollar sign). Here's my entire code:

Public Class Form1

    Enum DirectionFacing
        FORWARDS
        BACKWARD
        LEFT
        RIGHT
    End Enum

    ' Player X position.
    Dim pX As Integer = 100
    ' Player Y position.
    Dim pY As Integer = 100
    ' The direction the player is facing - by default, backward.
    Dim dir As DirectionFacing = DirectionFacing.BACKWARD
    ' The image of the player.
    Dim pI As Image = My.Resources.MainCharacter_Forward
    ' Another image designed to test for collision detection.
    Dim dI As Image = My.Resources.DollarSign

    Private Sub Form1_KeyDown(ByVal sender As System.Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles MyBase.KeyDown
        If (e.KeyCode = Keys.W) Then
            ' If they press W, move forward.
            dir = DirectionFacing.FORWARDS
            pI = My.Resources.MainCharacter_Forward
            movePlayer(DirectionFacing.FORWARDS, 10)
        ElseIf (e.KeyCode = Keys.S) Then
            ' If they press S, move backward.
            dir = DirectionFacing.BACKWARD
            pI = My.Resources.MainCharacter_Behind
            movePlayer(DirectionFacing.BACKWARD, 10)
        ElseIf (e.KeyCode = Keys.A) Then
            ' If they press A, move to the left.
            pI = My.Resources.MainCharacter_Side
            dir = DirectionFacing.LEFT
            movePlayer(DirectionFacing.LEFT, 10)
        ElseIf (e.KeyCode = Keys.D) Then
            ' If they press D, move to the right. To make the player face rightward,
            ' the image can be flipped.
            Dim flipped As Image = My.Resources.MainCharacter_Side
            flipped.RotateFlip(RotateFlipType.RotateNoneFlipX)
            pI = flipped
            dir = DirectionFacing.LEFT
            movePlayer(DirectionFacing.RIGHT, 10)
        End If
    End Sub

    ' Moves the player by a certain amount AND checks for collisions.
    Private Sub movePlayer(dir As DirectionFacing, amount As Integer)
        If (dI.GetBounds(GraphicsUnit.Pixel).IntersectsWith(pI.GetBounds(GraphicsUnit.Pixel))) Then
            Return
        End If

        If (dir = DirectionFacing.FORWARDS) Then
            pY -= 10
        ElseIf (dir = DirectionFacing.BACKWARD) Then
            pY += 10
        ElseIf (dir = DirectionFacing.LEFT) Then
            pX -= 10
        ElseIf (dir = DirectionFacing.RIGHT) Then
            pX += 10
        End If

    End Sub

    Private Sub draw(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Me.Paint
        Dim g As Graphics = e.Graphics()
        g.DrawImage(dI, 400, 350)
        g.DrawImage(pI, pX, pY)
        Me.Invalidate()
    End Sub

    Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
        Me.DoubleBuffered = True
    End Sub
End Class

基本上,每次我按下一个键并希望图像移动时,图像都不会移动(即使Player距离美元符号不远),但是它们所面对的方向仍然会改变.如何保持播放器移动并仍然阻止播放器与其他图像碰撞?

Basically, every time I press a key and want the image to move, the image doesn't move at all (even when the Player is nowhere close to the dollar sign), but the direction they are facing still changes. How can I keep the player moving and still stop the player from colliding with another image?

推荐答案

嗯,

If (dI.GetBounds(GraphicsUnit.Pixel).IntersectsWith(pI.GetBounds(GraphicsUnit.Pixel)))

将始终返回False,因为GetBounds方法不会返回每个矩形的当前位置.因此它们永远不会相交,并且您的绘图场景保持不变.

will always return False since the GetBounds method does not return the current location of each rectangle. So they will never intersect, and your drawing scene remains the same.

所以让我们尝试解决这个问题.

So let's try to solve this problem.

Enum DirectionFacing
    FORWARDS
    BACKWARD
    LEFT
    RIGHT
End Enum

' The image of the player.
Dim pI As New Bitmap(My.Resources.MainCharacter_Forward)
' Another image designed to test for collision detection.
Dim dI As New Bitmap(My.Resources.DollarSign)
'The rectangle of the player's image.
Dim pIrect As New Rectangle(100, 100, pI.Width, pI.Height)
'The static rectangle of the collision's image.
Dim dIrect As New Rectangle(400, 350, dI.Width, dI.Height)

现在IntersectWith函数应该可以在movePlayer方法中工作:

Now the IntersectWith function should work in the movePlayer method:

Private Sub movePlayer(dir As DirectionFacing, amount As Integer)
    Dim px = pIrect.X
    Dim py = pIrect.Y

    Select Case dir
        Case DirectionFacing.FORWARDS
            py -= amount
        Case DirectionFacing.BACKWARD
            py += amount
        Case DirectionFacing.LEFT
            px -= amount
        Case DirectionFacing.RIGHT
            px += amount
    End Select

    If Not New Rectangle(px, py, pI.Width, pI.Height).IntersectsWith(dIrect) Then
        pIrect = New Rectangle(px, py, pI.Width, pI.Height)
        Invalidate()
    End If
End Sub

请注意,pxpy变量现在都是本地变量,因为我们已经有了pIrect,其中包括当前的xy.我相信,将If语句替换为Select Case是更好的方法.我们创建了一个新的矩形以检查是否可能发生碰撞,如果没有,则更新pIrect并刷新图形.

Note that, both px and py variables are now locals because we already have pIrect which includes the currect x and y. We replaced the If statement with Select Case as a better approach I believe. We created a new rectangle to check any possible collision, if not, then we update our pIrect and refresh the drawing.

除了通过 W S A D 键移动图像外,您还可以使用 键.要在KeyDown事件中拦截它们,只需重写IsInputKey函数,如下所示:

Besides moving the image through the W S A D keys, you also can make use of the keys. To intercept them in the KeyDown event, just override the IsInputKey function as follow:

Protected Overrides Function IsInputKey(keyData As Keys) As Boolean
    Select Case keyData And Keys.KeyCode
        Case Keys.Left, Keys.Up, Keys.Right, Keys.Down
            Return True
        Case Else
            Return MyBase.IsInputKey(keyData)
    End Select
End Function

因此,KeyDown事件:

Private Sub Form1_KeyDown(sender As Object, e As KeyEventArgs) Handles MyBase.KeyDown
    Select Case e.KeyCode
        Case Keys.W, Keys.Up
            pI?.Dispose()
            pI = New Bitmap(My.Resources.MainCharacter_Forward)
            movePlayer(DirectionFacing.FORWARDS, 10)
        Case Keys.S, Keys.Down
            pI?.Dispose()
            pI = New Bitmap(My.Resources.MainCharacter_Behind)
            movePlayer(DirectionFacing.BACKWARD, 10)
        Case Keys.A, Keys.Left
            pI?.Dispose()
            pI = New Bitmap(My.Resources.MainCharacter_Side)
            movePlayer(DirectionFacing.LEFT, 10)
        Case Keys.D, Keys.Right
            pI?.Dispose()
            pI = New Bitmap(My.Resources.MainCharacter_Side)
            pI.RotateFlip(RotateFlipType.RotateNoneFlipX)
            movePlayer(DirectionFacing.RIGHT, 10)
    End Select
End Sub

同样,我们将If Then Else语句替换为Select Case.如果您不应该这样做,我相信您可以轻松地还原和使用If e.KeyCode = Keys.W OrElse e.KeyCode = Keys.Up Then ....

Again, we replaced the If Then Else statement with Select Case. If you are not supposed to do that, I believe it will be easy for you to revert and use If e.KeyCode = Keys.W OrElse e.KeyCode = Keys.Up Then ....

Paint例程:

Private Sub draw(sender As Object, e As PaintEventArgs) Handles Me.Paint
    Dim g As Graphics = e.Graphics()

    g.DrawImage(dI, dIrect)
    g.DrawImage(pI, pIrect)
End Sub

最后,别忘了清理:

Private Sub Form1_FormClosed(sender As Object, e As FormClosedEventArgs) Handles Me.FormClosed
    pI?.Dispose()
    dI?.Dispose()
End Sub

祝你好运

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