Lua中的继承 [英] Inheritance in Lua
本文介绍了Lua中的继承的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我正在尝试制作一个简单的api,以简化创建类和子类的过程.
I am trying to make a simple api that eases the process of creating classes and sub-classes.
function newClass(index,...)
local new_class = {}
setmetatable(new_class,{__index = index})
local optionalArgs = {...}
if optionalArgs[1] ~= nil then
setmetatable(new_class,optionalArgs[1])
end
return new_class
end
--TESTINGCODE
exampleSuper = newClass({name="Super",id=1,getName = function() print("Super") end,})
exampleSuper.getName()
exampleSub = newClass({name="Sub",},exampleSuper)
print(exampleSub.id)
问题在于,即使我创建了一个名为exampleSuper的新超类,也没有将其字段提供给exampleSub类.如何更改代码以允许函数定义子类?
The problem is that even though I create a new super class called exampleSuper, it's fields aren't given to the exampleSub class. How can I change my code to allow my function to define a sub class?
推荐答案
像这样的事情,也许:
function newClass(new_obj,old_obj)
old_obj = old_obj or {} --use passed-in object (if any)
new_obj = new_obj or {}
assert(type(old_obj) == 'table','Object/Class is not a table')
assert(type(new_obj) == 'table','Object/Class is not a table')
old_obj.__index = old_obj --store __index in parent object (optimization)
return setmetatable(new_obj,old_obj) --create 'new_obj' inheriting 'old_obj'
end
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