玩android系统中的活动重复AudioTrack [英] Playing repeated AudioTrack in android activity

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本文介绍了玩android系统中的活动重复AudioTrack的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想打在指定的速度,例如重复脉冲音3次。它的工作原理约20次,然后如下崩溃。

 无效playSound(){
    最后AudioTrack audioTrack =新AudioTrack(AudioManager.STREAM_MUSIC,采样率,AudioFormat.CHANNEL_CONFIGURATION_MONO,AudioFormat.ENCODING_PCM_16BIT,generatedSnd.length,AudioTrack.MODE_STATIC);
    audioTrack.write(generatedSnd,0,generatedSnd.length);
    audioTrack.play();
}

在一个AsyncTask的我运行一个不断循环,检查时间并在需要时调用playSound。它的工作原理了几秒钟,然后得到这个错误,

  01-02 18:24:45.035:E / AndroidRuntime(6599):java.lang.IllegalStateException:通过打造成()呼吁未初始化AudioTrack。

即使轨道每次初始化。

什么我做错了任何指示?或者可以做的更好?

这里的code:

 公共类DisplayBowieActivity延伸活动{私人最终诠释持续时间= 200; //秒
私人最终诠释采样率= 8000;
私人最终诠释NUMSAMPLES =持续时间*采样率/ 1000;
私人双样本[]; // =新的双[NUMSAMPLES]
私人最终双freqOfTone = 1440; //赫兹
私人诠释脉冲长度;
专用字节generatedSnd []; // =新的字节[2 * NUMSAMPLES]。
私人诠释周期= 4; //赫兹
私人AudioTrack audioTrack;
处理程序处理程序=新的处理程序();@覆盖
保护无效的onCreate(捆绑savedInstanceState){
    super.onCreate(savedInstanceState);
    的setContentView(R.layout.activity_display_bowie);    意向意图= getIntent();
    字符串smessage = intent.getStringExtra(MainActivity.SOUND_MESSAGE);
    周期=的Integer.parseInt(smessage);
    脉冲长度=持续时间*采样率/ 1000;
    System.out.print(+++期+周期);
    System.out.print(+++脉冲+脉冲长度);    genTone();    查看查看= this.getWindow()getDecorView()。
    view.setBackgroundColor(Color.parseColor(#8E8E38));}@覆盖
公共布尔onCreateOptionsMenu(菜单菜单){
    //充气菜单;如果是present这增加了项目操作栏。
    。getMenuInflater()膨胀(R.menu.display_bowie,菜单);
    返回true;
}@覆盖
保护无效onResume(){
    super.onResume();    新SoundGen()执行(期);}私有类SoundGen扩展的AsyncTask<整数,太虚,太虚> {
    @覆盖
    保护无效doInBackground(整数...赫兹){
        长密耳=(int)的(1000.0 /赫兹[0]);
        长启动= System.currentTimeMillis的();
        在下长=启动+密耳;        而(真){
            长今= System.currentTimeMillis的();
            如果(现>下面){
                接下来= NOW +密耳;
                播放声音();
            }        }
    }}无效genTone(){
    样品=新的双[NUMSAMPLES]
    generatedSnd =新的字节[2 * NUMSAMPLES]。
    INT率= NUM​​SAMPLES /期;    的for(int i = 0; I< NUMSAMPLES ++我){
        如果(I%率== 0){
            的System.out.println(+++创建音+ I);            INT J = 0;
            为(J = 0; J<脉冲长度; J ++){                样本[I + J] = Math.sin(2 * Math.PI *(I + J)
                        /(采样率/ freqOfTone));
                的System.out.println(+++ SAMPLE+(I + J)+
                        +样本[I + J]);
            }
            I = I + J;
        }
    }    //转换成16位PCM阵列声音
    //假设样品缓冲液是标准化。
    INT IDX = 0;
    对于(最终双DVAL:样品){
        //规模最大振幅
        最终短VAL =(短)((* DVAL 32767));
        //在16位WAV PCM,第一个字节是低位字节
        generatedSnd [IDX +] =(字节)(VAL&安培;设为0x00FF);
        generatedSnd [IDX ++] =(字节)((VAL&放大器;为0xFF00)GT;>→8);    }}
无效playSound(){
    的System.out.println(+++ PLAY);
    //audioTrack.stop();
    //audioTrack.setPlaybackHeadPosition(0);
    最后AudioTrack audioTrack =新AudioTrack(AudioManager.STREAM_MUSIC,采样率,AudioFormat.CHANNEL_CONFIGURATION_MONO,AudioFormat.ENCODING_PCM_16BIT,generatedSnd.length,AudioTrack.MODE_STATIC);
    audioTrack.write(generatedSnd,0,generatedSnd.length);
    audioTrack.play();
}

和这里的完整的错误:

  01-02 18:24:45.035:E / AndroidRuntime(6599):致命异常:AsyncTask的#1
01-02 18:24:45.035:E / AndroidRuntime(6599):了java.lang.RuntimeException:执行doInBackground发生错误()
01-02 18:24:45.035:E / AndroidRuntime(6599):在android.os.AsyncTask $ 3.done(AsyncTask.java:200)
01-02 18:24:45.035:E / AndroidRuntime(6599):在java.util.concurrent.FutureTask中$ Sync.innerSetException(FutureTask.java:274)
01-02 18:24:45.035:E / AndroidRuntime(6599):在java.util.concurrent.FutureTask.setException(FutureTask.java:125)
01-02 18:24:45.035:E / AndroidRuntime(6599):在java.util.concurrent.FutureTask中$ Sync.innerRun(FutureTask.java:308)
01-02 18:24:45.035:E / AndroidRuntime(6599):在java.util.concurrent.FutureTask.run(FutureTask.java:138)
01-02 18:24:45.035:E / AndroidRuntime(6599):在java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1088)
01-02 18:24:45.035:E / AndroidRuntime(6599):在java.util.concurrent.ThreadPoolExecutor中的$ Worker.run(ThreadPoolExecutor.java:581)
01-02 18:24:45.035:E / AndroidRuntime(6599):在java.lang.Thread.run(Thread.java:1019)
01-02 18:24:45.035:E / AndroidRuntime(6599):java.lang.IllegalStateException:通过打造成()呼吁未初始化AudioTrack。
01-02 18:24:45.035:E / AndroidRuntime(6599):在android.media.AudioTrack.play(AudioTrack.java:824)
01-02 18:24:45.035:E / AndroidRuntime(6599):在uk.co.moonsit.signals.DisplayBowieActivity.playSound(DisplayBowieActivity.java:164)
01-02 18:24:45.035:E / AndroidRuntime(6599):在uk.co.moonsit.signals.DisplayBowieActivity $ SoundGen.doInBackground(DisplayBowieActivity.java:90)
01-02 18:24:45.035:E / AndroidRuntime(6599):在uk.co.moonsit.signals.DisplayBowieActivity $ SoundGen.doInBackground(DisplayBowieActivity.java:1)
01-02 18:24:45.035:E / AndroidRuntime(6599):在android.os.AsyncTask $ 2.call(AsyncTask.java:185)
01-02 18:24:45.035:E / AndroidRuntime(6599):在java.util.concurrent.FutureTask中$ Sync.innerRun(FutureTask.java:306)
01-02 18:24:45.035:E / AndroidRuntime(6599):... 4个


解决方案

您正在运行了AudioTracks的,你的情况20,30日我的Nexus4,这给了我:

  175-5975 /? E / AudioFlinger:可用没有更多的曲目名称

一个解决方案 - 使用你已经拥有全球audioTrack对象,为null,并在每场比赛创造:

 无效playSound(){
    的System.out.println(+++ PLAY);    //如果audioTrack已经初始化,第一,释放所有资源
    //那么它空
    如果(audioTrack!= NULL){
        audioTrack.release();
        audioTrack = NULL;
    }    //现在又创建它,注意事项:使用全局audioTrack,
    //这意味着删除最终AudioTrack在这里
    audioTrack =新AudioTrack(AudioManager.STREAM_MUSIC,采样率,AudioFormat.CHANNEL_CONFIGURATION_MONO,AudioFormat.ENCODING_PCM_16BIT,generatedSnd.length,AudioTrack.MODE_STATIC);    audioTrack.write(generatedSnd,0,generatedSnd.length);
    audioTrack.play();
}

I want to play a tone pulse repeated at a specified rate, e.g. 3 times a second. It works about 20 times and then crashes as below.

void playSound() {
    final AudioTrack audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, generatedSnd.length, AudioTrack.MODE_STATIC);
    audioTrack.write(generatedSnd, 0, generatedSnd.length);
    audioTrack.play();
}

In an asynctask I run a continuous loop that checks the time and calls playSound when required. It works for a few seconds and then get this error,

01-02 18:24:45.035: E/AndroidRuntime(6599): Caused by: java.lang.IllegalStateException: play() called on uninitialized AudioTrack.

even though the track is initialised each time.

Any indication of what I am doing wrong? Or could do better?

Here's the code:

public class DisplayBowieActivity extends Activity {

private final int duration = 200; // seconds
private final int sampleRate = 8000;
private final int numSamples = duration * sampleRate / 1000;
private double sample[];// =new double[numSamples];
private final double freqOfTone = 1440; // hz
private int pulseLength;
private byte generatedSnd[];// = new byte[2 * numSamples];
private int period = 4; // hz
private AudioTrack audioTrack;
Handler handler = new Handler();

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_display_bowie);

    Intent intent = getIntent();
    String smessage = intent.getStringExtra(MainActivity.SOUND_MESSAGE);
    period = Integer.parseInt(smessage);
    pulseLength = duration * sampleRate / 1000;
    System.out.print("+++ Period " + period);
    System.out.print("+++ Pulse " + pulseLength);

    genTone();

    View view = this.getWindow().getDecorView();
    view.setBackgroundColor(Color.parseColor("#8E8E38"));

}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
    // Inflate the menu; this adds items to the action bar if it is present.
    getMenuInflater().inflate(R.menu.display_bowie, menu);
    return true;
}

@Override
protected void onResume() {
    super.onResume();

    new SoundGen().execute(period);

}

private class SoundGen extends AsyncTask<Integer, Void, Void> {
    @Override
    protected Void doInBackground(Integer... hz) {
        long mils = (int) (1000.0 / hz[0]);
        long start = System.currentTimeMillis();
        long next = start + mils;

        while (true) {
            long now = System.currentTimeMillis();
            if (now > next) {
                next = now + mils;
                playSound();
            }

        }
    }

}

void genTone() {
    sample = new double[numSamples];
    generatedSnd = new byte[2 * numSamples];
    int rate = numSamples / period;

    for (int i = 0; i < numSamples; ++i) {
        if (i % rate == 0) {
            System.out.println("+++ Create tone " + i);

            int j = 0;
            for (j = 0; j < pulseLength; j++) {

                sample[i + j] = Math.sin(2 * Math.PI * (i + j)
                        / (sampleRate / freqOfTone));
                System.out.println("+++ SAMPLE " + (i + j) + " "
                        + sample[i + j]);
            }
            i = i + j;
        }
    }

    // convert to 16 bit pcm sound array
    // assumes the sample buffer is normalised.
    int idx = 0;
    for (final double dVal : sample) {
        // scale to maximum amplitude
        final short val = (short) ((dVal * 32767));
        // in 16 bit wav PCM, first byte is the low order byte
        generatedSnd[idx++] = (byte) (val & 0x00ff);
        generatedSnd[idx++] = (byte) ((val & 0xff00) >>> 8);

    }

}


void playSound() {
    System.out.println("+++ PLAY " );
    //audioTrack.stop();
    //audioTrack.setPlaybackHeadPosition(0);
    final AudioTrack audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, generatedSnd.length, AudioTrack.MODE_STATIC);
    audioTrack.write(generatedSnd, 0, generatedSnd.length);
    audioTrack.play();
}

And here's the full error:

01-02 18:24:45.035: E/AndroidRuntime(6599): FATAL EXCEPTION: AsyncTask #1
01-02 18:24:45.035: E/AndroidRuntime(6599): java.lang.RuntimeException: An error occured while executing doInBackground()
01-02 18:24:45.035: E/AndroidRuntime(6599):     at android.os.AsyncTask$3.done(AsyncTask.java:200)
01-02 18:24:45.035: E/AndroidRuntime(6599):     at java.util.concurrent.FutureTask$Sync.innerSetException(FutureTask.java:274)
01-02 18:24:45.035: E/AndroidRuntime(6599):     at java.util.concurrent.FutureTask.setException(FutureTask.java:125)
01-02 18:24:45.035: E/AndroidRuntime(6599):     at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:308)
01-02 18:24:45.035: E/AndroidRuntime(6599):     at java.util.concurrent.FutureTask.run(FutureTask.java:138)
01-02 18:24:45.035: E/AndroidRuntime(6599):     at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1088)
01-02 18:24:45.035: E/AndroidRuntime(6599):     at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:581)
01-02 18:24:45.035: E/AndroidRuntime(6599):     at java.lang.Thread.run(Thread.java:1019)
01-02 18:24:45.035: E/AndroidRuntime(6599): Caused by: java.lang.IllegalStateException: play() called on uninitialized AudioTrack.
01-02 18:24:45.035: E/AndroidRuntime(6599):     at android.media.AudioTrack.play(AudioTrack.java:824)
01-02 18:24:45.035: E/AndroidRuntime(6599):     at uk.co.moonsit.signals.DisplayBowieActivity.playSound(DisplayBowieActivity.java:164)
01-02 18:24:45.035: E/AndroidRuntime(6599):     at uk.co.moonsit.signals.DisplayBowieActivity$SoundGen.doInBackground(DisplayBowieActivity.java:90)
01-02 18:24:45.035: E/AndroidRuntime(6599):     at uk.co.moonsit.signals.DisplayBowieActivity$SoundGen.doInBackground(DisplayBowieActivity.java:1)
01-02 18:24:45.035: E/AndroidRuntime(6599):     at android.os.AsyncTask$2.call(AsyncTask.java:185)
01-02 18:24:45.035: E/AndroidRuntime(6599):     at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:306)
01-02 18:24:45.035: E/AndroidRuntime(6599):     ... 4 more

解决方案

You're running out of AudioTracks, 20 in your case, 30 on my Nexus4, which gives me:

175-5975/? E/AudioFlinger﹕ no more track names available

A solution - use global audioTrack object that you already have, and null it and create on every play:

void playSound() {
    System.out.println("+++ PLAY ");

    //if audioTrack has been initialised, first, release any resources
    //then null it
    if (audioTrack != null) {
        audioTrack.release();
        audioTrack = null;
    }

    //now create it again, note: use global audioTrack,
    //that means remove "final AudioTrack" here
    audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, generatedSnd.length, AudioTrack.MODE_STATIC);

    audioTrack.write(generatedSnd, 0, generatedSnd.length);
    audioTrack.play();
}

这篇关于玩android系统中的活动重复AudioTrack的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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