什么是setTouchAreaBindingOnActionDownEnabled的目的 - AndEngine? [英] What is the purpose of setTouchAreaBindingOnActionDownEnabled - AndEngine?

查看:186
本文介绍了什么是setTouchAreaBindingOnActionDownEnabled的目的 - AndEngine?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我开始与AndEngine工作,我看到一些教程使用 setTouchAreaBindingOnActionDownEnabled ,但没有解释其用途。

I am starting to work with AndEngine and I see that some tutorials use setTouchAreaBindingOnActionDownEnabled but don't explain its purpose.

为什么我需要用 onAreaTouched 一起用这种方法?
不应该是 onAreaTouched 够了,在它的内部检测是否是向下或向上?

Why I need to use this method together with onAreaTouched? Should not be onAreaTouched enough and detect inside of it whether is DOWN or UP?

感谢

推荐答案

该方法的目的 setTouchAreaBindingOnActionDownEnabled 是要能够绑定精灵/按钮/等到场景/ HUD。

The purpose of the method setTouchAreaBindingOnActionDownEnabled is to be able to "Bind" the sprite/button/etc to a scene/hud.

例如,如果你只使用了 onAreaTouched 在一个赛车游戏的控制器。当你点击GAZ(动作下)它加速,当你松开手指(处分)减速。但是,如果你点击,并保持你的手指轻扫和(移动)按钮区域会发生什么?
在这种情况下,按钮操作起来不叫,虽然你的手指不再按钮上的车依然保持着加速。

For example, if you only use the onAreaTouched for a controller in a race game. When you click on gaz (action down) it accelerates and when you remove your finger ( action up ) decelerates. But what happens if you click and keep your finger and swipe ( move ) outside the button area? In this case the button action up is not called and although your finger is no longer on the button the car still keeps accelerating.

因此​​,代替手工管理这种情况下, setTouchAreaBindingOnActionDownEnabled 将处理这种类型的场景为你的

Thus instead of managing this scenario manually, the setTouchAreaBindingOnActionDownEnabled will handle this type of scenario for you

来源:AE开发商

这篇关于什么是setTouchAreaBindingOnActionDownEnabled的目的 - AndEngine?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆