使用ImageView的变换矩阵,而不是canvas.scale(浮球,浮球,浮球,浮球) [英] Using an ImageView transform matrix instead of canvas.scale(float, float, float, float)
问题描述
我需要改变的方式,我缩放和我的ImageView转向使用矩阵而不是调用 canvas.scale(,,,,)
,但我想不通出正确调用做到这一点。
I need to change the way I am scaling and moving my imageview to using a matrix instead of calling canvas.scale(,,,,)
, but I cannot figure out the proper calls to do this.
我这在我的 ScaleListener
监听器类的 onScale
法
I had this in my ScaleListener
listener class's onScale
method
public boolean onScale(ScaleGestureDetector detector) {
...//determining zoom level and pivot points offset
child.zoom(scaleFactor, zoomCenter[0], zoomCenter[1]);
}
我在孩子的ImageView 的onDraw
方法:
I had in the child ImageView's onDraw
method:
protected void onDraw(Canvas canvas){
super.onDraw(canvas);
canvas.scale(mScaleFactor, mScaleFactor, mPosX, mPosY);
...
//do all the drawing here
}
public void zoom(float scaleFactor, float zoomCenterX, float zoomCenterY) {
mScaleFactor = scaleFactor;
mPosX = zoomCenterX;
mPosY = zoomCenterY;
//redraw and remeasure the mapview after zooming in
invalidate();
}
我想在 onScale
方法是这样的:
public boolean onScale(ScaleGestureDetector detector) {
...//calculating scale and offsets
Matrix m = child.getImageMatrix();
m.reset();
m.postScale(scaleFactor, scaleFactor);
m.postTranslate(zoomCenter[0], zoomCenter[1]);
child.setScaleType(ScaleType.MATRIX);
child.setImageMatrix(m);
child.invalidate();
return true;
}
但是,这似乎并没有做任何事......我在这里失去了一些东西?我试着用 child.getMatrix()
来代替,但通过一个IllegalStateException称矩阵不能修改。任何帮助将是巨大的!
But this does not appear to be doing anything...am I missing something here? I tried using child.getMatrix()
instead but that through an IllegalStateException saying the matrix cannot be modified. Any help would be great!
推荐答案
好吧,我想通了什么问题了。我使用 setImageMatrix(M)
来应用到整个ImageView的子类,而不是设置的矩阵画布,像这样的:
Okay I figured out what the problem was. I was using setImageMatrix(m)
to apply to the entire ImageView child class, instead of setting the matrix for the canvas, like this:
@Override
protected void onDraw(Canvas canvas){
...
canvas.concat(transform);
}
我不知道有什么区别,两者之间虽然,如果有人知道看<一个href=\"http://stackoverflow.com/questions/18408401/what-is-the-difference-between-view-getmatrix-and-imageview-getimagematrix\">difference bewteen imageMatrix和基质
I'm not sure what the difference is between the two though, if anyone knows see difference bewteen imageMatrix and matrix
修改:使用 canvas.setMatrix(变换)
搞砸滚动; canvas.concat(变换)
建议,而不是和做这一招
EDIT: using canvas.setMatrix(transform)
messed up the scrolling; canvas.concat(transform)
was recommended instead and that does this trick
这篇关于使用ImageView的变换矩阵,而不是canvas.scale(浮球,浮球,浮球,浮球)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!