如何生成在Android复杂的声音? [英] How to generate complex sound on Android?

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本文介绍了如何生成在Android复杂的声音?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我需要生成复杂的声音与实时Android的几个频率的频道(叠加)。我如何可以使用Android SDK(preferred)或NDK?

I need to generate complex sound with few frequences (superposition) on Android in real-time. How can i do it using Android SDK (preferred) or NDK?

看来,使用ToneGenerator不够灵活。
与产生的声音数据记录AudioTrack并播放这似乎是正确的方向,但我需要它在实时和录制和播放似乎不是实时的。

It seems that using ToneGenerator is not flexible enough. Recording AudioTrack with generated sound data and playing it seems to be the right direction, but i need it in real-time and recording and playing seems to be not real-time.

推荐答案

从书临Android的媒体肖恩凡每一个例子:

An example from the book "Pro Android Media" by Shawn Van Every:

import android.app.Activity;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioTrack;
import android.os.AsyncTask;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;

public class AudioSynthesis extends Activity implements OnClickListener {
    Button startSound;
    Button endSound;

AudioSynthesisTask audioSynth;
boolean keepGoing = false;
float synth_frequency = 440; // 440 Hz, Middle A

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);
    startSound = (Button) this.findViewById(R.id.StartSound);
    startSound.setOnClickListener(this);
    endSound = (Button) this.findViewById(R.id.EndSound);
    endSound.setOnClickListener(this);
    endSound.setEnabled(false);
}

@Override
public void onPause() {
    super.onPause();
    keepGoing = false;
    endSound.setEnabled(false);
    startSound.setEnabled(true);
}

public void onClick(View v) {
    if (v == startSound) {
        keepGoing = true;
        audioSynth = new AudioSynthesisTask();
        audioSynth.execute();
        endSound.setEnabled(true);
        startSound.setEnabled(false);
    } else if (v == endSound) {
        keepGoing = false;
        endSound.setEnabled(false);
        startSound.setEnabled(true);
    }
}

private class AudioSynthesisTask extends AsyncTask<Void, Void, Void>
{
    @Override
    protected Void doInBackground(Void... params) {
        final int SAMPLE_RATE= 11025;
        int minSize = AudioTrack.getMinBufferSize(SAMPLE_RATE,
                AudioFormat.CHANNEL_CONFIGURATION_MONO,
                AudioFormat.ENCODING_PCM_16BIT);
        AudioTrack audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
            SAMPLE_RATE,
            AudioFormat.CHANNEL_CONFIGURATION_MONO,
            AudioFormat.ENCODING_PCM_16BIT,
            minSize,
            AudioTrack.MODE_STREAM);
    audioTrack.play();
    short[] buffer = new short[minSize];
    float angular_frequency =
       (float)(2*Math.PI) * synth_frequency / SAMPLE_RATE;
    float angle = 0;
    while (keepGoing) {
         for (int i = 0; i < buffer.length; i++)
         {
             buffer[i] = (short)(Short.MAX_VALUE * ((float) Math.sin(angle)));
             angle += angular_frequency;
         }
         audioTrack.write(buffer, 0, buffer.length);
    }
    return null;
}
} }

这篇关于如何生成在Android复杂的声音?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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