从2D转换矩阵中提取旋转比例值 [英] extract rotation, scale values from 2d transformation matrix
问题描述
如何从2d变换矩阵中提取旋转,缩放和平移值?我的意思是进行2D转换
how can i extract rotation, scale and translation values from 2d transformation matrix? i mean a have a 2d transformation
matrix = [1, 0, 0, 1, 0, 0]
matrix.rotate(45 / 180 * PI)
matrix.scale(3, 4)
matrix.translate(50, 100)
matrix.rotate(30 / 180 * PI)
matrix.scale(-2, 4)
现在我的矩阵具有[a,b,c,d,tx,ty]值
now my matrix have values [a, b, c, d, tx, ty]
让我们忘记上面的过程,并假设我们只有值a,b,c,d,tx,ty
lets forget about the processes above and imagine that we have only the values a, b, c, d, tx, ty
如何通过a,b,c,d,tx,ty查找总旋转和比例值
how can i find total rotation and scale values via a, b, c, d, tx, ty
对不起,我的英语水平
感谢您的前进
编辑
我认为这应该是某个地方的答案...
I think it should be an answer somewhere...
我刚刚在Flash Builder(AS3)中这样尝试过
i just tried in Flash Builder (AS3) like this
var m:Matrix = new Matrix;
m.rotate(.25 * Math.PI);
m.scale(4, 5);
m.translate(100, 50);
m.rotate(.33 * Math.PI);
m.scale(-3, 2.5);
var shape:Shape = new Shape;
shape.transform.matrix = m;
trace(shape.x, shape.y, shape.scaleX, shape.scaleY, shape.rotation);
,输出为:
x = -23.6
y = 278.8
scaleX = 11.627334873920528
scaleY = -13.54222263865791
rotation = 65.56274134518259 (in degrees)
推荐答案
并非a,b,c,d,tx,ty的所有值都会产生有效的旋转序列.我假设上述值是2D中3x3均匀旋转矩阵的一部分
Not all values of a,b,c,d,tx,ty will yield a valid rotation sequence. I assume the above values are part of a 3x3 homogeneous rotation matrix in 2D
| a b tx |
A = | c d ty |
| 0 0 1 |
将坐标[x, y, 1]
转换为:
[x', y', 1] = A * |x|
|y|
|z|
- 因此将转换设置为
[dx, dy]=[tx, ty]
- 比例尺为
sx = sqrt(a² + c²)
和sy = sqrt(b² + d²)
- 旋转角度为
t = atan(c/d)
或t = atan(-b/a)
,它们也应该相同. - Thus set the traslation into
[dx, dy]=[tx, ty]
- The scale is
sx = sqrt(a² + c²)
andsy = sqrt(b² + d²)
- The rotation angle is
t = atan(c/d)
ort = atan(-b/a)
as also they should be the same.
否则,您将没有有效的旋转矩阵.
Otherwise you don't have a valid rotation matrix.
上述转换扩展为:
x' = tx + sx (x Cos θ - y Sin θ)
y' = ty + sy (x Sin θ + y Cos θ)
顺序为旋转,然后是比例尺,然后是平移.
when the order is rotation, followed by scale and then translation.
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