分解2D变换矩阵 [英] Decompose 2D Transformation Matrix
问题描述
因此,我有一个Direct2D Matrix3x2F
,用于存储几何图形上的转换.我希望这些转换是用户可编辑的,并且我不希望用户必须直接编辑矩阵.是否可以将3x2矩阵分解为缩放,旋转,倾斜和平移?
So, I have a Direct2D Matrix3x2F
that I use to store transformations on geometries. I want these transformations to be user-editable, and I don't want the user to have to edit a matrix directly. Is it possible to decompose a 3x2 matrix into scaling, rotation, skewing, and translation?
推荐答案
这是我为Direct2D转换矩阵找到的解决方案:
This is the solution I found for a Direct2D transformation matrix:
-
比例x =
sqrt(M11 * M11 + M12 * M12)
比例y = sqrt(M21 * M21 + M22 * M22) * cos(shear)
旋转= atan2(M12, M11)
剪切(y)= atan2(M22, M21) - PI/2 - rotation
翻译x = M31
翻译y = M32
如果将这些值按scale(x, y) * skew(0, shear) * rotate(angle) * translate(x, y)
的顺序相乘在一起,您将获得一个执行等效变换的矩阵.
If you multiply these values back together in the order scale(x, y) * skew(0, shear) * rotate(angle) * translate(x, y)
you will get a matrix that performs an equivalent transformation.
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