如何将平面上的3D点转换为UV坐标? [英] How to convert a 3D point on a plane to UV coordinates?
问题描述
我有一个3d点,由[x0, y0, z0]
定义.
I have a 3d point, defined by [x0, y0, z0]
.
此点属于由[a, b, c, d]
定义的平面.
This point belongs to a plane, defined by [a, b, c, d]
.
normal
= [a, b, c]
和ax + by + cz + d = 0
如何将3d点转换或映射到一对(u,v)
坐标?
How can convert or map the 3d point to a pair of (u,v)
coordinates ?
这一定很简单,但我无法弄清楚.
This must be something really simple, but I can't figure it out.
推荐答案
首先,您需要计算u
和v
向量. u
和v
应该与您的平面的法线正交,并且彼此正交.没有定义它们的独特方法,但是一种便捷的方法可能是这样的:
First of all, you need to compute your u
and v
vectors. u
and v
shall be orthogonal to the normal of your plane, and orthogonal to each other. There is no unique way to define them, but a convenient and fast way may be something like this:
n = [a, b, c]
u = normalize([b, -a, 0]) // Assuming that a != 0 and b != 0, otherwise use c.
v = cross(n, u) // If n was normalized, v is already normalized. Otherwise normalize it.
现在,一个简单的点积就可以了:
Now a simple dot product will do:
u_coord = dot(u,[x0 y0 z0])
v_coord = dot(v,[x0 y0 z0])
请注意,这假定u-v坐标的原点是世界原点(0,0,0).
Notice that this assumes that the origin of the u-v coordinates is the world origin (0,0,0).
这将起作用,即使您的矢量[x0 y0 z0]
并不完全位于飞机上也是如此.如果是这种情况,它将仅将其投影到飞机上.
This will work even if your vector [x0 y0 z0]
does not lie exactly on the plane. If that is the case, it will just project it to the plane.
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