了解onTrimMemory(int level) [英] understanding onTrimMemory( int level )

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本文介绍了了解onTrimMemory(int level)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我最近在 管理应用程序的内存中阅读了这篇文章 ,如果您是AndroidDev且从未使用过,我强烈建议您阅读.

有很多好的做法,我从未碰过的一件事是 onTrimMemory(int级别)方法,以通知应该或应该释放哪些内存的事件.

这是该文章的引文:

请注意,您的应用收到了带有以下内容的onTrimMemory()回调: 仅当您的应用程序的所有UI组件都为TRIM_MEMORY_UI_HIDDEN时 流程对用户隐藏了.这与 onStop()回调,当Activity实例变为 隐藏,即使用户移至其中的另一个活动,也会发生这种情况 您的应用.因此,尽管您应该实现onStop()才能发布 活动资​​源,例如网络连接或注销 广播接收器,您通常不应释放UI资源 直到收到onTrimMemory(TRIM_MEMORY_UI_HIDDEN).这样可以确保 如果用户从您的应用程序中的另一个活动导航回去, 您的UI资源仍然可以用来快速恢复活动.

我真的很想在我的应用程序中实现良好的内存管理,因此我希望实现 onTrimMemory(TRIM_MEMORY_UI_HIDDEN)在onStop()之后调用?

  • 在这种情况下,释放UI资源"是什么意思?仅用于清理位图缓存,还是实际上删除并销毁视图树中的每个视图?我通常会破坏 onDestroy() onDestroyView()方法中的视图,我现在想知道自己是否做对了.

  • 是否有对 onTrimMemory(TRIM_MEMORY_UI_HIDDEN)?例如 onCreate-onDestroy onStart-onStop onCreateView-onDestroyView .我要了解在解决方案

  • I recently read this article on Managing Your App's Memory,I strongly suggest to read it if you are an AndroidDev and never did.

    There are lots of good practices and one thing I never happen to know about is the onTrimMemory(int level) method called by the system on every Activity/Fragment to notify events on which memory should or could be released.

    Here is a quote from that article:

    Notice that your app receives the onTrimMemory() callback with TRIM_MEMORY_UI_HIDDEN only when all the UI components of your app process become hidden from the user. This is distinct from the onStop() callback, which is called when an Activity instance becomes hidden, which occurs even when the user moves to another activity in your app. So although you should implement onStop() to release activity resources such as a network connection or to unregister broadcast receivers, you usually should not release your UI resources until you receive onTrimMemory(TRIM_MEMORY_UI_HIDDEN). This ensures that if the user navigates back from another activity in your app, your UI resources are still available to resume the activity quickly.

    I am really interested in implementing a good memory management in my application so I am looking forward to implement the onTrimMemory() in the right way.

    I only have a few questions about it:

    • is onTrimMemory(TRIM_MEMORY_UI_HIDDEN) called right after the onStop()?

    • what "release your UI resources" means in that context? just for instance clean the Bitmap cache, or actually remove and destroy every View in the View tree? i usually destroy the Views in the onDestroy() or onDestroyView() methods, i am now wondering if i'm doing it right.

    • is there a Twin/correspondent callback to onTrimMemory(TRIM_MEMORY_UI_HIDDEN)? like onCreate-onDestroy, onStart-onStop, onCreateView-onDestroyView. I'm asking to understand where and how i should restore the UI state after an Activity/Fragment as been brought in foreground after onTrimMemory(TRIM_MEMORY_UI_HIDDEN) has been called.

    解决方案

    • onTrimMemory with TRIM_MEMORY_UI_HIDDEN level is actually called before onStop. When onStop is called, it means the activity is really stopping, and the Android OS might kill it right away if it needs to, so you should not expect any more calls to that activity's callbacks aftet that, except for onRestart and sometimes onDestroy.

    • "release your UI resources" is actually about things like caches. You usually don't have to worry about managing views or UI components because the OS already does that, and that's why there are all those callbacks for creating, starting, pausing, stopping and destroying an activity. However, sometimes to improve performance you have to increase memory usage, such as caching some data used by your activities. That's the type of resource you should release when onTrimMemory is called, so your app uses less memory, even if it affects performance. You should worry about memory leaks though. If your activity stops, be sure not to keep any references to its views, because that would keep the activity from being garbage collected, which would keep the whole context from being collected, and that's bad, mostly if you want to keep your app running for hours or days (like when you implement services).

    • No, there's no correspondent callback to onTrimMemory. However, you shouldn't need one. As I said before, if you keep a cache of some resources to improve performance, just empty that, and let it grow again if it needs to. If memory level keeps low, onTrimMemory may be called again soon, with that same memory level. By the way, keep in mind that onTrimMemory will be called with several different memory levels, not just TRIM_MEMORY_UI_HIDDEN.

    这篇关于了解onTrimMemory(int level)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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