MPMediaItemPropertyArtwork导致崩溃(奇怪的问题) [英] MPMediaItemPropertyArtwork causes crash (weird issue)

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本文介绍了MPMediaItemPropertyArtwork导致崩溃(奇怪的问题)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

运行额外循环"之前的分配

allocations before running 'extra loop'

代码:

// loading items to the array, there are no memory warnings after this is completed. The first allocations screenshot is after this code and before extra loop code.
NSMutableArray *albumCovers = [[NSMutableArray alloc] init];
for (MPMediaQuery *query in queries) {
    NSArray *allCollections = [query collections];
    for (MPMediaItemCollection *collection in allCollections) {
        MPMediaItemArtwork *value = [collection.representativeItem valueForProperty:MPMediaItemPropertyArtwork];
                UIImage *image = [value imageWithSize:CGSizeMake(100, 100)];
                if (image) {
                    [albumCovers addObject:image];
                }
            }
        }
    }
    _mediaCollections = [NSArray arrayWithArray:artworkedCollections];
    _albumCovers = [NSArray arrayWithArray:albumCovers];
}

还有其他地方:

// !!!!! extra loop - from here the memory starts to grow and never release
for (i=0; i< 800; i++) {
    UIImage * coverImage = [_albumCovers objectAtIndex:indexPath.row];
    [veryTemp setImage:coverImage]; // exactly this line adds to the memory. with this line commented, there is no problem.
}

运行额外循环"后的分配

allocations after running 'extra loop'

并进行澄清,在only-obj-c打开且系统库关闭的情况下调用堆栈(如果我打开它们,则最重的方法中最高的百分比是0.9%)

and to clarify, call stack with only-obj-c on and system libraries off (if i turn them on, the highest % is 0.9% per heaviest method)

我进行了一些研究,发现在 stackoverflow 中,这些VM:ImageIO_PNG_Data通常是来自[UIImage imageNamed:],但是,正如您所看到的,我没有使用此方法,我只是从MPMediaItemCollection获取引用.

I've made some research, and found at stackoverflow, that these VM:ImageIO_PNG_Data are usually comming from [UIImage imageNamed:], however as you can see i don't use this method, i'm just getting the reference from MPMediaItemCollection.

推荐答案

问题是UIImage通常只保留一个ref(CGImageRef),这是一个很小的值.显示项目后,CGImageRef被注入"了信息.结果,桌子一直在增长.

The problem was that UIImage usually keeps just a ref(CGImageRef), which is a small one. After displaying items, CGImageRef was 'injected' with information. As a result the table was growing all the time.

简单但不是最漂亮的解决方案是使用代码:

The simple but not the most beautiful solution was to use the code:

NSArray = @[obj1, obj2, obj3]; // where obj is custom NSObject and has a UIImage property

代替:

NSArray = @[img1, img2, img3]; // where img is of UIImage type

这篇关于MPMediaItemPropertyArtwork导致崩溃(奇怪的问题)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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