在视图类的Andr​​oid载入一个布局xml文件 [英] load a layout xml file in a View class android

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问题描述

我有这个类:

public class MainActivity extends Activity{
    public void onCreate(Bundle savedInstanceState){
        super.onCreate(savedInstanceState); 
        setContentView(R.layout.main);//LOAD MY LAYOUT
    }
}

和更多code(显然)。
而且我的下一个界面:

And more code (obviously). And I have the next UI:

和我要画一条线,以模拟图像之间的联合。

And I want to draw a line to simulate the union between images.

我试着用:

Canvas canvas = new Canvas();
Paint paint = new Paint();
paint.setColor(Color.BLACK);
canvas.drawLine(0, 0, 300, 700, paint);

(以上只是一个测试,知道如果我能画一条​​线。)
但我不能画任何东西,因为当我创建一个这样的画布我的活动它没有连接到任何东西,我只是一个表面,切勿在屏幕的一部分上绘制。

(The above are just a test to know if I can draw a line.) But I can't draw anything because when I create a canvas like that in my activity it's not attached to anything, I'm just drawing on a surface that is never part of the screen.

因此​​,我有以下的类。

Therefore, I have the following classes.

public class MainActivity extends Activity  {
/** Called when the activity is first created. */
Paint mPaint;
float Mx1,My1;
float x,y;
@Override

public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    MyView view1 =new MyView(this);
    setContentView(view1);

    mPaint = new Paint();
    mPaint.setAntiAlias(true);
    mPaint.setDither(true);
    mPaint.setColor(0xFFFF0000);
    mPaint.setStyle(Paint.Style.STROKE);
    mPaint.setStrokeJoin(Paint.Join.ROUND);
    mPaint.setStrokeWidth(10);
}

public class MyView extends View {
    private Bitmap  mBitmap;
    private Canvas  mCanvas;
    private Path    mPath;
    private Paint   mBitmapPaint;

    public MyView(Context c) {
        super(c);
        mPath = new Path();
        mBitmapPaint = new Paint(Paint.DITHER_FLAG);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
        mCanvas = new Canvas(mBitmap);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawColor(0xFFAAAAAA);
        canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
        canvas.drawPath(mPath, mPaint);
    }

    private float mX, mY;
    private static final float TOUCH_TOLERANCE = 4;

    private void touch_start(float x, float y) {
        mPath.reset();
        mPath.moveTo(x, y);
        mX = x;
        mY = y;
    }
    private void touch_move(float x, float y) {
        float dx = Math.abs(x - mX);
        float dy = Math.abs(y - mY);
        if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
            mX = x;
            mY = y;
        }
    }
    private void touch_up() {
        mPath.lineTo(mX, mY);
        // commit the path to our offscreen
        mCanvas.drawPath(mPath, mPaint);
        // kill this so we don't double draw
        mPath.reset();
    }

    @Override
    public boolean onTouchEvent(MotionEvent event){
        float x = event.getX();
        float y = event.getY();
        switch (event.getAction()){
            case MotionEvent.ACTION_DOWN:
                touch_start(x, y);
                invalidate();
                break;
            case MotionEvent.ACTION_MOVE:
                touch_move(x, y);
                invalidate();
                break;
            case MotionEvent.ACTION_UP:
                touch_up();
               invalidate();
                break;
        }
        return true;
    }
}
}

这是我发现了一个例子。
在视图类中的方法:

This is a example I found. In a view class the method:

setContentView(R.layout.main);

不起作用。

我的问题是:我怎么能在扩展视图类加载我的UI(我已经设置为图像)?因为在这个例子中我只是加载一个空白屏幕。我不知道如何加载我的布局file.xml

My question is: How I can load my UI (which I have set as an image) in the extended View class? because in the example I just load a empty screen. I don't know how to load my layout file.xml

感谢您​​的帮助!

推荐答案

我想我解决我的问题。

我伸出了LinearLayout中,而不是View类。

I extended a LinearLayout instead of View class.

public class MyView extends LinearLayout{
    public MyView(Context c) {
        super(c);            
        LayoutInflater inflater = (LayoutInflater) c.getSystemService(c.LAYOUT_INFLATER_SERVICE);
        addView(inflater.inflate(R.layout.union, null));
    }
}

有了这个,我可以载入我的布局。现在,我会试着画线。我希望这将是有用的其他人同样的问题。

With this I can load my layout. Now, I'll try to draw lines. I hope this will be usefull for other people with the same problem.

(编辑):
但是现在我不能画线。
我尝试在扩展活动类的下一个code:

(Edit): But now I can't draw a line. I try with the next code in the extended activity class:

Canvas canvas = new Canvas();
MyView.onDraw(canvas);

和我有扩展的LinearLayout类下一个code:

And I have the next code in the extended LinearLayout class:

public void onDraw(Canvas canvas) {
            canvas.drawLine(0, 0, 9900, 9900, paint);
}

我可以画线,整个UI下?

I may draw the line under the whole UI?

((编辑再次))
我发现我的解决方案:

((Edit Again)) I found my solution:

public void dispatchDraw(Canvas canvas) {
        super.dispatchDraw(canvas);
        canvas.drawLine(0, 0, 9900, 9900, paint);
}

如果我称之为下的德UI中的onDraw方法我划清界限,但如果我叫dispatchDraw()我上面画用户界面了一条线,我可以看到该行。
我希望这会为其他人非常有用的。

If I call a onDraw method I draw a line "under" de UI, but if I call dispatchDraw() I draw a line above user interface and I can see the line. I hope this will very useful for other people.

这篇关于在视图类的Andr​​oid载入一个布局xml文件的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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