MIPS堆栈帧(和"addiu"指令混乱) [英] MIPS stack frame (and "addiu" instruction confusion)

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问题描述

我是MIPS的新手,正在尝试了解函数的反汇编.
(它动态链接到/lib/ld-uClib.so.0并使用一些常用的libc函数,因此我假设它是使用uClibc工具链用C编写的,因此应该具有该调用过程和堆栈框架等).

I'm new to MIPS and am trying to understand the disassembly of a function.
( it is dynamically linked to /lib/ld-uClib.so.0 and uses some usual libc functions, so I assume it was written in C using the uClibc toolchain, and should therefore have that calling procedure and stack frame, etc.).

在函数开始时会执行

00400824 <practice_crackme>:
  400824:   3c1c0fc0    lui gp,0xfc0        ; ???
  400828:   279c673c    addiu   gp,gp,26428 ; ???
  40082c:   0399e021    addu    gp,gp,t9    ; ???

  400830:   27bd8020    addiu   sp,sp,-32736  ; sp -= 0x7fe0 (-32736=0xffff8020)
  400834:   34038670    li  v1,0x8670
  400838:   afbf7fdc    sw  ra,32732(sp)
  40083c:   afbe7fd8    sw  s8,32728(sp)
  400840:   afb77fd4    sw  s7,32724(sp)
  400844:   afb67fd0    sw  s6,32720(sp)
  400848:   afb57fcc    sw  s5,32716(sp)
  40084c:   afb47fc8    sw  s4,32712(sp)
  400850:   afb37fc4    sw  s3,32708(sp)
  400854:   afb27fc0    sw  s2,32704(sp)
  400858:   afb17fbc    sw  s1,32700(sp)
  40085c:   afb07fb8    sw  s0,32696(sp)
  400860:   03a3e823    subu    sp,sp,v1  ; sp-=0x8670 (local space=0x8670 bytes)
  400864:   afbc0018    sw  gp,24(sp)

然后在函数末尾执行:

  4009e0:   8fbc0018    lw  gp,24(sp)
  4009e4:   34088670    li  t0,0x8670
  4009e8:   03a8e821    addu    sp,sp,t0    ; sp+=0x8670; //remove local space
  4009ec:   8fbf7fdc    lw  ra,32732(sp)
  4009f0:   8fbe7fd8    lw  s8,32728(sp)
  4009f4:   8fb77fd4    lw  s7,32724(sp)
  4009f8:   8fb67fd0    lw  s6,32720(sp)
  4009fc:   8fb57fcc    lw  s5,32716(sp)
  400a00:   8fb47fc8    lw  s4,32712(sp)
  400a04:   8fb37fc4    lw  s3,32708(sp)
  400a08:   8fb27fc0    lw  s2,32704(sp)
  400a0c:   8fb17fbc    lw  s1,32700(sp)
  400a10:   8fb07fb8    lw  s0,32696(sp)
  400a14:   03e00008    jr  ra
  400a18:   27bd7fe0    addiu   sp,sp,32736 ; sp += 0x7fe0

问题1:
尽管在互联网上搜索了一段时间,但我仍然不太了解应该如何在堆栈框架中使用gp.

Question #1:
Despite searching around for awhile on the internet, I still don't really understand how gp is supposed to be used in the stackframe.

特别是,我读到的文档说调用过程标准是a0-a3用作函数输入,v0-v3用作函数输出,s0-s8保留在所有调用中,t0-t9不在任何调用中保留.因此,推和弹出s0-s8是有意义的. 可是为什么为什么要根据t9中的值设置gp!?

In particular, the documents I read say the call procedure standard is a0-a3 are used as function input, v0-v3 as function output, s0-s8 are preserved across calls, and t0-t9 are not preserved across any call. So the pushing and popping of s0-s8 make sense. But why in the world is it setting gp according to the value in t9!?

问题2:
我不明白为什么它两次移动堆栈指针.它似乎保留了两次本地空间.

Question #2:
I don't understand why it moves the stack pointer twice. It seems to reserve local space twice.

最重要的是,addiu指令被反汇编为号,这是没有意义的,因为'u'表示无符号,但是除非我实际上认为它是负数.我在en.wikipedia.org/wiki/MIPS_architecture上进行了仔细检查,以检查操作码.它的确是"addiu"而不是"addi".我在这里很困惑.

And on top of that, the addiu instruction is being disassembled with a negative number which doesn't make sense since the 'u' means unsigned, however the code doesn't make sense unless I actually consider it a negative number. I double checked the opcode by looking it up at en.wikipedia.org/wiki/MIPS_architecture. And it is indeed "addiu" and not "addi". I'm so confused here.

推荐答案

前三个说明用于支持位置独立代码.请参阅此linux-mips页面,以获取有关MIPS上PIC的详细说明. t9保留函数的地址,每次加载支持PIC的库时,该地址就可以更改,并且该值将添加到gp中已经存在的常量中.类似于x86:

The first three instructions are for supporting Position Independent Code. See this linux-mips page for an excellent explanation of PIC on MIPS. t9 holds the address of the function, which can change every time you load a library supporting PIC, and that value is added to a constant already in gp. Similar to x86's:

call __i686.get_pc_thunk.bx
add $0x1b88, %ebx

__i686.get_pc_thunk.bx将下一条指令的地址装入%ebx的位置,随后的加法运算将%ebx转换为将用于访问全局符号的参考点.

Where __i686.get_pc_thunk.bx loads %ebx with the address of the next instruction, and the subsequent add converts %ebx into a point of reference that will be used to access global symbols.

ADDIU: 在MIPS上,有符号加法和无符号加法之间的唯一区别是,有符号加法会引发溢出异常,因此使用ADDIU可以避免这种情况.

ADDIU: The only difference between signed and unsigned addition on MIPS is that signed addition can raise an overflow exception, so ADDIU is used instead to avoid that.

多次堆栈调整:这些可能与MIPS使用16位立即数的事实有关,因此不能始终在一个ADDIU中调整堆栈.

Several stack adjustments: These probably relate to the fact that MIPS uses 16-bit immediates, so cannot always adjust the stack in one ADDIU.

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