对于开发有效载荷等要求的Andr​​oid应用内结算 [英] other requirements for developer payload in android in-app billing

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问题描述

对于一些奇怪的原因,我无法获得developerPayload。我使用的是地下城为例。我以前看过这部作品,我觉得有效载荷字符串应该出现在最近的活动。据我知道,如果我使用的是实际的产品ID(如,potion_001)它应该工作。整个采购工作得很好,但很可惜,在developerPayload是不存在的。我几乎没有取得与除了重命名的包名的地下城样本的编辑。我曾尝试编辑的意图行动,虽然

For some odd reasons, I am unable to get the developerPayload. I'm using the Dungeons Example. I have seen this work before, I think the payload string should appear in the Recent Activity. As far as I know, it should work if I'm using an actual product ID (like, potion_001). The whole purchasing works very well, but alas, the developerPayload is not there. I have barely made an edit with the Dungeons sample apart from renaming the package name. I did try to edit the intent actions, though:

    public static final String ACTION_CONFIRM_NOTIFICATION =
        "com.blah.something.dungeons.en.CONFIRM_NOTIFICATION";
    public static final String ACTION_GET_PURCHASE_INFORMATION =
        "com.blah.something.dungeons.en.GET_PURCHASE_INFORMATION";
    public static final String ACTION_RESTORE_TRANSACTIONS =
        "com.blah.something.dungeons.en.RESTORE_TRANSACTIONS";

这仍然没有奏效。我一直在重新阅读应用内结算文档,但我不知道如果我失去了一些东西。有什么,我可能已经错过了,或者错误配置在Android市场选择和/或地窖样?

It still didn't work. I have been re-reading the in-app billing docs, but I'm not sure if I'm missing something here. Is there something that I may have missed, or misconfigured in the android market options and/or the dungeons sample?

推荐答案

现在的工作。对于一些奇怪的原因,developerPayload刚回来。也有网友在网上谁了同样的问题,因为我,这也正好刚刚过去的周末(http://www.google.com/support/forum/p/androidmarket/thread?tid=197b77d86cbb09ff&hl= JA)。它在日本,虽然,但基本上他还与developerPayload是空的问题,那么它也再次回来几天后。我也住在日本,所以我想这可能发生仅在我们的地区。我想这确实是真的,转移的有效载荷是谷歌一个相当繁重的工作。

It works now. For some odd reasons, the developerPayload just came back. There was also someone in the net who had the same problems as I am, and it also happened just last weekend (http://www.google.com/support/forum/p/androidmarket/thread?tid=197b77d86cbb09ff&hl=ja). It's in japanese, though, but basically he also had problems with developerPayload being null, and then it also came back again a few days later. I also live in japan, so I guess this might have happened only in our area. I guess it really was true, that transferring payload is quite a heavy workload for google.

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