执行过程中定时事件重叠 [英] Timed events overlapping during execution

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本文介绍了执行过程中定时事件重叠的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我用于执行自动任务的服务出现问题. 该服务使用计时器,并在20秒后执行.

I am having an issue with the a Service I used to perform automated tasks. The service uses a Timer and executes after 20 seconds.

执行的功能将打开数据库,从数据库中读取数据,通过网络发送值,接收响应并使用该响应更新数据库.

The function that is executed opens the database, reads from it, sends the values through the network, receives a response and updates the database with that response.

它一直运行良好,直到我想对数据库中的约1000行执行自动化任务,并且系统失败".检查日志后,我发现该功能在间隔执行后仍会执行,即使先前的实例仍在执行中.该功能应该发送一条消息,有些客户抱怨没有收到消息,而另一些则抱怨多达六次.

Its been working well until I wanted to carry out the automated tasks for about 1000 rows in the database and the system 'failed'. After checking my logs, I found out that the function executes after the interval even while a previous instance is still executing. The function is supposed to send a message and some clients complained of not getting a message while others got as much as six time.

是否有任何简单有效的方法来确保如果先前的实例仍在运行,该功能将不会运行.

Is there any simple and efficient way to make sure the function will not run if a previous instance is still running.

如果我在函数中开始和停止时间,它将仅将经过的"时间添加到间隔中

If I start and stop the time in the function, it will only add the "passed" time to the interval

这是代码

public partial class Service1 : ServiceBase
{
    private Timer timer1 = null;

    public Service1()
    {
        InitializeComponent();
    }

    protected override void OnStart(string[] args)
    {
        timer1 = new Timer();
        this.timer1.Interval = 20000;
        this.timer1.Elapsed += new  System.Timers.ElapsedEventHandler(this.timer1_Tick);
        timer1.Enabled = true;
        Library.WriteErrorLog("service has started");
    }

    private void timer1_Tick(object sender, ElapsedEventArgs e)
    {
        try
        {
        //retrieve data from database
        //read rows

        //Loop through rows
        //send values through network
        //receive response and update db
        }
        catch (Exception ex)
        {
            Library.WriteErrorLog(ex);
        }
    }
}

    protected override void OnStop()
    {
        timer1.Enabled = false;
        Library.WriteErrorLog("service has stopped");
    }
}

推荐答案

您正在使用多线程System.Timers.Timer,它在每个Elapsed事件中从ThreadPool调用新线程上的timer1_Tick回调.使用变量来同步执行.

You are using the multi-threaded System.Timers.Timer which calls the timer1_Tick callback on a new thread from the ThreadPool on each Elapsed event. Use a variable to synchronize the execution.

   public partial class Service1 : ServiceBase
    {

        private Timer timer1 = null;
        private long isTaskRunning = 0;

        public Service1()
        {
            InitializeComponent();
        }

        protected override void OnStart(string[] args)
        {
            timer1 = new Timer();
            this.timer1.Interval = 20000;
            this.timer1.Elapsed += new  System.Timers.ElapsedEventHandler(this.timer1_Tick);
            timer1.Enabled = true;
            Library.WriteErrorLog("service has started");
        }

        private void timer1_Tick(object sender, ElapsedEventArgs e)
        {
            try
            {

            if (Interlocked.CompareExchange(ref isTaskRunning, 1, 0)==1)
            {
             return;
            }

            //retrieve data from database
            //read rows

            //Loop through rows
            //send values through network
            //receive response and update db
            }
            catch (Exception ex)
            {
                Library.WriteErrorLog(ex);
            }
            finally
            {
             Interlocked.Exchange(ref isTaskRunning, 0);
            }
        }
    }

        protected override void OnStop()
        {
            timer1.Enabled = false;
            Library.WriteErrorLog("service has stopped");
        }
    }

这篇关于执行过程中定时事件重叠的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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