在哪里可以找到OpenCL(Nvidia)中错误代码的字符串? [英] Where do I find strings for Error code in OpenCL (Nvidia )?
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问题描述
在NVIDIA GPU上运行一个简单的OpenCL矩阵乘法代码,我得到错误代码-30.我想知道这段代码的含义.我确定与此代码(int)相对应的字符串必须存储在某个位置.有人可以帮助我解释此代码吗?一旦知道了此错误的含义,便可以轻松调试代码.
Running a simple OpenCL Matrix Multiplication code on NVIDIA GPU, I get error code -30. I want to know what is the meaning of this code. I am sure the string corresponding to this code (int) must be stored somewhere. Can someone help me in interpreting this code? Once I know what this error mean I can debug my code easily.
推荐答案
来自 CLEW 库:
const char* clewErrorString(cl_int error)
{
static const char* strings[] =
{
// Error Codes
"CL_SUCCESS" // 0
, "CL_DEVICE_NOT_FOUND" // -1
, "CL_DEVICE_NOT_AVAILABLE" // -2
, "CL_COMPILER_NOT_AVAILABLE" // -3
, "CL_MEM_OBJECT_ALLOCATION_FAILURE" // -4
, "CL_OUT_OF_RESOURCES" // -5
, "CL_OUT_OF_HOST_MEMORY" // -6
, "CL_PROFILING_INFO_NOT_AVAILABLE" // -7
, "CL_MEM_COPY_OVERLAP" // -8
, "CL_IMAGE_FORMAT_MISMATCH" // -9
, "CL_IMAGE_FORMAT_NOT_SUPPORTED" // -10
, "CL_BUILD_PROGRAM_FAILURE" // -11
, "CL_MAP_FAILURE" // -12
, "" // -13
, "" // -14
, "" // -15
, "" // -16
, "" // -17
, "" // -18
, "" // -19
, "" // -20
, "" // -21
, "" // -22
, "" // -23
, "" // -24
, "" // -25
, "" // -26
, "" // -27
, "" // -28
, "" // -29
, "CL_INVALID_VALUE" // -30
, "CL_INVALID_DEVICE_TYPE" // -31
, "CL_INVALID_PLATFORM" // -32
, "CL_INVALID_DEVICE" // -33
, "CL_INVALID_CONTEXT" // -34
, "CL_INVALID_QUEUE_PROPERTIES" // -35
, "CL_INVALID_COMMAND_QUEUE" // -36
, "CL_INVALID_HOST_PTR" // -37
, "CL_INVALID_MEM_OBJECT" // -38
, "CL_INVALID_IMAGE_FORMAT_DESCRIPTOR" // -39
, "CL_INVALID_IMAGE_SIZE" // -40
, "CL_INVALID_SAMPLER" // -41
, "CL_INVALID_BINARY" // -42
, "CL_INVALID_BUILD_OPTIONS" // -43
, "CL_INVALID_PROGRAM" // -44
, "CL_INVALID_PROGRAM_EXECUTABLE" // -45
, "CL_INVALID_KERNEL_NAME" // -46
, "CL_INVALID_KERNEL_DEFINITION" // -47
, "CL_INVALID_KERNEL" // -48
, "CL_INVALID_ARG_INDEX" // -49
, "CL_INVALID_ARG_VALUE" // -50
, "CL_INVALID_ARG_SIZE" // -51
, "CL_INVALID_KERNEL_ARGS" // -52
, "CL_INVALID_WORK_DIMENSION" // -53
, "CL_INVALID_WORK_GROUP_SIZE" // -54
, "CL_INVALID_WORK_ITEM_SIZE" // -55
, "CL_INVALID_GLOBAL_OFFSET" // -56
, "CL_INVALID_EVENT_WAIT_LIST" // -57
, "CL_INVALID_EVENT" // -58
, "CL_INVALID_OPERATION" // -59
, "CL_INVALID_GL_OBJECT" // -60
, "CL_INVALID_BUFFER_SIZE" // -61
, "CL_INVALID_MIP_LEVEL" // -62
, "CL_INVALID_GLOBAL_WORK_SIZE" // -63
, "CL_UNKNOWN_ERROR_CODE"
};
if (error >= -63 && error <= 0)
return strings[-error];
else
return strings[64];
}
有nVIDIA版本和AMD版本.但是我更喜欢以通用的方式开源.
There is an nVIDIA version and an AMD version of these. But I prefer to do it OpenSource and in a generic way.
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