布雷森汉姆线算法的编译错误? [英] Compilation error with bresenham line algorithm?

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问题描述

#include <GL/glut.h>
#include <stdio.h>
#include <math.h>

int x0,y0,xn,yn;

void bresenham(void)
{
    int dx,dy,m,pk,xk,yk,k;
    glClear(GL_COLOR_BUFFER_BIT);
    glColor3f(0,0,0);
    setPixel(x0,y0);
    dx=xn-x0;
    dy=yn-y0;
    pk=2*dy-dx;
    m=dy/dx;
    xk=x0;
    yk=y0;
    if(m>0 && m<1)
    {
        for(k=0;k<dx-1;k++)
        {
            if(pk<0)
            {
                xk++;
                pk=pk+2*dy;
            }
            else
            {
                xk++;
                yk++;
                pk=pk+2*dy-2*dx;
            }
            setPixel(xk,yk);
        }
    }
    glFlush();
}

int main (int argc,char **argv)
{
    printf("enter starting points");
    scanf("%d",&x0);
    scanf("%d",&y0);
    printf("enter endpoints");
    scanf("%d",&xn);
    scanf("%d",&yn);
    glutInit(&argc,argv); 
    glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
    glutInitWindowPosition(50,25);
    glutInitWindowSize(500,250);
    glutCreateWindow("Bresenham Line");
    init();
    glutDisplayFunc(bresenham);
    glutMainLoop();
    return 0;
}

void init(void)
{
    glClearColor(1.0,1.0,1.0,0.0);
    glMatrixMode(GL_PROJECTION);
    gluOrtho2D(0.0,400.0,0.0,400.0);
} 

void setPixel(GLint x,GLint y)
{
    glColor3f(255,255,255);
    glBegin(GL_POINTS);
    glVertex2f(x,y);
    glEnd();
}

错误是:

4 8 C:\ Users \ Hewlett \ Documents \ bresenham1.c [错误]'y0'重新声明为 不同种类的符号 ,4 14 C:\ Users \ Hewlett \ Documents \ bresenham1.c [错误]'yn'重新声明 作为不同种类的符号.

4 8 C:\Users\Hewlett\Documents\bresenham1.c [Error] 'y0' redeclared as different kind of symbol ,4 14 C:\Users\Hewlett\Documents\bresenham1.c [Error] 'yn' redeclared as different kind of symbol .

有人能说出为什么显示y0& yn的原因吗?

Can anyone tell why it is showing y0 &yn are redeclared as different kind of symbol

推荐答案

为什么显示y0& yn被重新声明为另一种符号

why it is showing y0 &yn are redeclared as different kind of symbol

因为您是:

y0(),y1()和yn()函数应计算贝塞尔函数第二种分别为0、1和n的x的值.

The y0(), y1(), and yn() functions shall compute Bessel functions of x of the second kind of orders 0, 1, and n, respectively.

切换到其他名称,或者不要#include <math.h>.

Switch to different names or don't #include <math.h>.

这篇关于布雷森汉姆线算法的编译错误?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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