golang插件可以用于工厂功能吗? [英] Can golang plugins be used for factory functions?

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问题描述

我在golang插件模块中有以下代码:

plug.go

package main

import "fmt"

var (
    Thing        = New("first thing")
    ThingFactory = thingFactory{}
)

type thing struct {
    i int
    s string
}

func New(s string) thing {
    return thing{s: s}
}

func (t *thing) Say() string {
    t.i++
    return fmt.Sprintf("%s - %d", t.s, t.i)
}

type thingFactory struct{}

func (t thingFactory) Make(s string) thing {
    return New(s)
}

它被编译为.so对象,并在另一个程序中使用:

main.go

package main

import (
    "fmt"
    "plugin"
)

func main() {
    p, err := plugin.Open("../plug/plug.so")
    if err != nil {
        panic(err)
    }
    symbol, err := p.Lookup("Thing")
    if err != nil {
        panic(err)
    }
    thing := symbol.(Sayer)
    fmt.Println(thing.Say())

    symbol, err = p.Lookup("ThingFactory") // <-problems start here
    if err != nil {
        panic(err)
    }
    factory := symbol.(GetSayer)

    madeThing := factory.Make("how about me?")
    fmt.Println(madeThing.Say())
    fmt.Println(madeThing.Say())
}

type Sayer interface {
    Say() string
}

type GetSayer interface {
    Make(string) Sayer
}

我能够查找Thing,并在其上调用Say(),但是第二个界面转换出现了问题:

first thing - 1 panic: interface conversion: *main.thingFactory is not main.GetSayer: missing method Make

即使运行时将第一个符号识别为Sayer,也无法识别thingFactory显然具有Make()方法,该方法应返回也为Sayer的内容.

我在这里错过了明显的东西吗?

解决方案

第一个问题是,插件thingFactory(更确切地说是*thingfactory)在主应用的GetSayer界面中没有描述的方法:

Make(string) Sayer

您有:

Make(string) thing

因此(首先),您必须将thingFactory.Make()更改为此:

type Sayer interface {
    Say() string
}

func (t thingFactory) Make(s string) Sayer {
    th := New(s)
    return &th
}

在此之后它仍然无法工作.这是因为插件的Sayer类型与主应用程序的Sayer类型不同.但是它们必须相同才能实现主应用程序的GetSayer界面.

一种解决方案是将Sayer接口外包"到其自己的程序包,并在插件和主应用程序中使用此通用共享程序包.

让我们创建一个新程序包,将其命名为subplay:

package subplay

type Sayer interface {
    Say() string
}

导入此软件包并在插件中使用:

package main

import (
    "fmt"
    "path/to/subplay"
)

var (
    Thing        = New("first thing")
    ThingFactory = thingFactory{}
)

type thing struct {
    i int
    s string
}

func New(s string) thing {
    return thing{s: s}
}

func (t *thing) Say() string {
    t.i++
    return fmt.Sprintf("%s - %d", t.s, t.i)
}

type thingFactory struct{}

func (t thingFactory) Make(s string) subplay.Sayer {
    th := New(s)
    return &th
}

并在主应用程序中导入并使用它:

package main

import (
    "fmt"
    "path/to/subplay"
    "plugin"
)

func main() {
    p, err := plugin.Open("../plug/plug.so")
    if err != nil {
        panic(err)
    }
    symbol, err := p.Lookup("Thing")
    if err != nil {
        panic(err)
    }
    thing := symbol.(subplay.Sayer)
    fmt.Println(thing.Say())

    symbol, err = p.Lookup("ThingFactory")
    if err != nil {
        panic(err)
    }
    factory := symbol.(GetSayer)

    madeThing := factory.Make("how about me?")
    fmt.Println(madeThing.Say())
    fmt.Println(madeThing.Say())
}

type GetSayer interface {
    Make(string) subplay.Sayer
}

现在它可以工作了,输出将是:

first thing - 1
how about me? - 1
how about me? - 2

查看相关问题:

转到1.8插件使用自定义界面

Go插件依赖项如何工作?

I have the following code in a golang plugin module:

plug.go

package main

import "fmt"

var (
    Thing        = New("first thing")
    ThingFactory = thingFactory{}
)

type thing struct {
    i int
    s string
}

func New(s string) thing {
    return thing{s: s}
}

func (t *thing) Say() string {
    t.i++
    return fmt.Sprintf("%s - %d", t.s, t.i)
}

type thingFactory struct{}

func (t thingFactory) Make(s string) thing {
    return New(s)
}

it is compiled as a .so object and used in another program:

main.go

package main

import (
    "fmt"
    "plugin"
)

func main() {
    p, err := plugin.Open("../plug/plug.so")
    if err != nil {
        panic(err)
    }
    symbol, err := p.Lookup("Thing")
    if err != nil {
        panic(err)
    }
    thing := symbol.(Sayer)
    fmt.Println(thing.Say())

    symbol, err = p.Lookup("ThingFactory") // <-problems start here
    if err != nil {
        panic(err)
    }
    factory := symbol.(GetSayer)

    madeThing := factory.Make("how about me?")
    fmt.Println(madeThing.Say())
    fmt.Println(madeThing.Say())
}

type Sayer interface {
    Say() string
}

type GetSayer interface {
    Make(string) Sayer
}

I'm able to lookup the Thing, and call Say() on it, but the second interface conversion panics:

first thing - 1 panic: interface conversion: *main.thingFactory is not main.GetSayer: missing method Make

even though the runtime recognizes the first symbol as a Sayer it doesn't recognize that thingFactory obviously has a Make() method, which should return something that is also a Sayer.

Am I missing something obvious here?

解决方案

The first problem is that in your plugin thingFactory (more precicely *thingfactory) does not have a method described in your main app's GetSayer interface:

Make(string) Sayer

You have:

Make(string) thing

So (first) you have to change thingFactory.Make() to this:

type Sayer interface {
    Say() string
}

func (t thingFactory) Make(s string) Sayer {
    th := New(s)
    return &th
}

After this it still won't work. And the reason for this is because the plugin's Sayer type is not identical to your main app's Sayer type. But they must be the same in order to implement your main app's GetSayer interface.

One solution is to "outsource" the Sayer interface to its own package, and use this common, shared package both in the plugin and in the main app.

Let's create a new package, call it subplay:

package subplay

type Sayer interface {
    Say() string
}

Import this package and use it in the plugin:

package main

import (
    "fmt"
    "path/to/subplay"
)

var (
    Thing        = New("first thing")
    ThingFactory = thingFactory{}
)

type thing struct {
    i int
    s string
}

func New(s string) thing {
    return thing{s: s}
}

func (t *thing) Say() string {
    t.i++
    return fmt.Sprintf("%s - %d", t.s, t.i)
}

type thingFactory struct{}

func (t thingFactory) Make(s string) subplay.Sayer {
    th := New(s)
    return &th
}

And also import and use it in the main app:

package main

import (
    "fmt"
    "path/to/subplay"
    "plugin"
)

func main() {
    p, err := plugin.Open("../plug/plug.so")
    if err != nil {
        panic(err)
    }
    symbol, err := p.Lookup("Thing")
    if err != nil {
        panic(err)
    }
    thing := symbol.(subplay.Sayer)
    fmt.Println(thing.Say())

    symbol, err = p.Lookup("ThingFactory")
    if err != nil {
        panic(err)
    }
    factory := symbol.(GetSayer)

    madeThing := factory.Make("how about me?")
    fmt.Println(madeThing.Say())
    fmt.Println(madeThing.Say())
}

type GetSayer interface {
    Make(string) subplay.Sayer
}

Now it will work, and output will be:

first thing - 1
how about me? - 1
how about me? - 2

See related questions:

go 1.8 plugin use custom interface

How do Go plugin dependencies work?

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