如何抑制在.NET中将按键打印到控制台? [英] How do I suppress keypress being printed to console in .NET?

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问题描述

我正在将一个小型C ++控制台游戏移植到C#,看来我无法阻止按键被打印到控制台上。

I'm porting a small C++ console game to C# and it seems that I can't stop key presses from being printed to the console.

在C ++中通过此方法获得击键,这也可以抑制击键被打印到控制台:

In C++ I get the keystroke with this method, which also suppress the keystrokes from being printed to the console:

bool Game::getInput(char *c)
{
    if (_kbhit())
    {
        *c = _getch();
        return true;
    }
    return false;
}

我尝试通过以下方式在C#中进行等效操作:

I tried to do the equivalent in C# by doing:

Key = Console.ReadKey();

但这不会抑制字符被打印到控制台,从而导致明显的问题。有关如何解决此问题的任何想法?

But this does not suppress the character from being printed to the console, causing obvious problems. Any ideas on how to remedy this?

推荐答案

您要 Console.ReadKey(true)


获取用户按下的下一个字符或功能键。按下的键可以选择显示在控制台窗口中。

Obtains the next character or function key pressed by the user. The pressed key is optionally displayed in the console window.

参数-称为 intercept


确定是否在控制台窗口中显示按下的键。 true 不显示按下的键;否则, false

Determines whether to display the pressed key in the console window. true to not display the pressed key; otherwise, false.

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