推荐XNA教程开始学习三维(首次) [英] Recommended XNA tutorials to start to learn 3D (for the first time)

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问题描述

我学到了大量的XNA在2D和创造的经典游戏采用XNA好一些(出口,乒乓球,一个平台游戏,俄罗斯方块),并感到相当有信心使用它。我设法用这种猜测和微软的微薄2D XNA教程。

I have learned a good deal of XNA in 2D and have created a good number of the classic games using XNA (Breakout, pong, a platformer, tetris) and feel quite confident about using it. I managed this using guesswork and Microsoft's meager 2D XNA tutorials.

不过,现在我要开始学习如何美元的3D C $Ç游戏,它似乎还有很多,很多东西要学;我以前没有codeD的3D(除了一个失败的尝试学习老托管DirectX前几年),因此可能需要学习显著量。我发现这个网站, http://www.ziggyware.com/ 但我无法找到或决定启动哪个教程(东西告诉我,我不应该学习建立HLSL材质的,只是还没有...)。你能推荐任何好的教程开始呢?

However, now I want to begin to learn how to code games in 3D and it seems there is much, much more to learn; I have not coded in 3D before (except a failed attempt to learn the old "Managed DirectX" a few years ago) so will probably need to learn a significant amount. I have found this website, http://www.ziggyware.com/ but the I cannot find or decide which tutorial to start on (something tells me I shouldn't be learning to build HLSL shaders just yet...). Can you recommend any good tutorials to begin with?

推荐答案

我总是尽管这 http://www.riemers.net/ 具有XNA伟大的教程,尤其是一些系列有MDX的版本,所以你可以看到做一些在XNA / MDX的不同的方式。

I've always though that http://www.riemers.net/ has great tutorials for XNA, especially, that some series have MDX version, so you can see the different way of doing something in XNA/MDX.

//编辑:
麻生太郎为HLSL,nowaday一切都运行在着色器,XNA给你,使你呈现一些基本的场景基本的着色器,但学习HLSL和编写自己的着色器是为了实现更好的东西的唯一途径,所以你不应该害怕他们。再次,我喜欢在riemers教程是介绍着色器,渲染到纹理是pretty的流畅,但我有一个expierience与3D之前,我开始使用XNA,所以你可能有一点不同的观点。

//
Aso for the HLSL, nowaday everything runs on shaders, XNA gives you a basic shader that enabled you to render some basic scenes, but learning hlsl and writing own shaders is the only way to achieve something better, so you shouldn't be afraid of them. Again, what I like in riemers tutorials was that introduction to shaders, rendering to textures was pretty smooth, although I had an expierience with 3D before I started using XNA, so you might have a bit different point of view.

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